Lost in space
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- Jun 7, 2006
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Well I suggest adding a new ability to "basic melee", in order to spice things up.
Well this move requires a "Special Attack" meter, and when it's full this ability becomes available.
And because this is a "Melee* Special Attack" you must use Basic melee, in order to Activate the ability( to prepare the move for use). After you use basic melee the attack is available for 5 seconds, before it becomes dormant again. During those 5 seconds your character may "glow" or have a "taunt" of some sort. Also, during those 5 seconds there is no limitation to your movement. After those 5 seconds, you may activate the move again by using basic melee again.
Once activated your player does quick "Turbo Charge" animation, before swooping in the direction of the Mouse. The speed of the swoop is VERY fast, nearly the speed of a teleport... Before the swoop a player can aim this Special at any player but the main target is the person that was just hit with basic melee. If you hit your "main target", your player will auto perform "rapid Rabbit punches/kicks" and during this time the player may hold any direction to determine which direction the "Final HIT" will knock his opponent.
If the player hits someone else and not the main target, That target will be knocked back at much greater speed and distance then normal.
--Edit--
Simplified for clarity:
After a basic melee attack a player has 5seconds to press ALT to activate the SpecialMelee attack. If they press it after 5 seconds, the special will not work. But, if the player hits someone with basic melee again, the special becomes available for 5 seconds again. Ontop of this, they must fill the "Concentrated Attack Meter"(or Special Meter) inorder to do this move at all.
-When Alt is pressed, the character goes into a quick turbo charge animation before rapidly taking off in the direction of the mouse. The distance the player swoops during this attack is 1/3 or 2/3's + the normal distance. The speedthe player travels is very fast, nearly instant, but noticably NOT.
-The goal for a person using this attack, is to hit the person they JUST hit with basic melee. If they succeed, then their character will hit the target and perform very rapid autopunches+kicks for EXTRA damage. During the punches/kicks, the player may hold a direction, which will determine the direction of the "Final Blow". This blow will knock a player a great distance away to finish off the combo.
-If the player doesn't hit his "target", and hits a different player.. he will not perform the "Rabbit punches/kicks" for Extra damage, but will instead just knock that player back a great distance with normal damage.
-Obviously if a player misses, then nothing happens.
Well this move requires a "Special Attack" meter, and when it's full this ability becomes available.
And because this is a "Melee* Special Attack" you must use Basic melee, in order to Activate the ability( to prepare the move for use). After you use basic melee the attack is available for 5 seconds, before it becomes dormant again. During those 5 seconds your character may "glow" or have a "taunt" of some sort. Also, during those 5 seconds there is no limitation to your movement. After those 5 seconds, you may activate the move again by using basic melee again.
Once activated your player does quick "Turbo Charge" animation, before swooping in the direction of the Mouse. The speed of the swoop is VERY fast, nearly the speed of a teleport... Before the swoop a player can aim this Special at any player but the main target is the person that was just hit with basic melee. If you hit your "main target", your player will auto perform "rapid Rabbit punches/kicks" and during this time the player may hold any direction to determine which direction the "Final HIT" will knock his opponent.
If the player hits someone else and not the main target, That target will be knocked back at much greater speed and distance then normal.
--Edit--
Simplified for clarity:
After a basic melee attack a player has 5seconds to press ALT to activate the SpecialMelee attack. If they press it after 5 seconds, the special will not work. But, if the player hits someone with basic melee again, the special becomes available for 5 seconds again. Ontop of this, they must fill the "Concentrated Attack Meter"(or Special Meter) inorder to do this move at all.
-When Alt is pressed, the character goes into a quick turbo charge animation before rapidly taking off in the direction of the mouse. The distance the player swoops during this attack is 1/3 or 2/3's + the normal distance. The speedthe player travels is very fast, nearly instant, but noticably NOT.
-The goal for a person using this attack, is to hit the person they JUST hit with basic melee. If they succeed, then their character will hit the target and perform very rapid autopunches+kicks for EXTRA damage. During the punches/kicks, the player may hold a direction, which will determine the direction of the "Final Blow". This blow will knock a player a great distance away to finish off the combo.
-If the player doesn't hit his "target", and hits a different player.. he will not perform the "Rabbit punches/kicks" for Extra damage, but will instead just knock that player back a great distance with normal damage.
-Obviously if a player misses, then nothing happens.