Animated Textures

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Awesome update. I dislike that bold outline though. The one around Buu was the superb one.
It's the same thing. The outline is a cvar, guys. You can turn it on or off.
 
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haha, people like that goku model? I think we can do better, *hint* *hint*
 
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is a cvar,hum.. only esf has cvar(blacklines) or all half mods have its?
 
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Any mod that implements it. Though id guess only ESF and NNK. Oh and its not really called blacklines ^^
 
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whats a cvar?????
:)
Client VARiable oposed to a svar which is a Server VARiable.

Basically options for the client. They usually have cl_ in front of them when using them as console commands.
 
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Guess that depends on the perspective. Since i use svar and cvar as terms to indicate server or client variables.
 
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Guess that depends on the perspective. Since i use svar and cvar as terms to indicate server or client variables.
and coding wise both server and client cvars are called cvars( even by valve :p )
 
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It's the same thing. The outline is a cvar, guys. You can turn it on or off.
I never said I dislike the outline at all. I said it's too bold this time.
 
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I never said I dislike the outline at all. I said it's too bold this time.
How about this then. You can set the thickness ^^ (atleast i think you can :p)
 
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hum,dame you can upload a new potw with the outline wiht diferents rates?
 
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I like it all. The only thing that bothers me is Cell being Cel shaded.
 
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Its not cel-shaded. Its using black outlines with a high volume.
Cel shading is simple lighting.
Sobel filter is a rendering method that detects the edges, often you use it in Photoshop.
 

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