[AMXX] Bounds

NOT IN THE MANGA™
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Lets you create invisible map boundaries, which fixes the issue where you can crash into and bounce off of invisible walls at map edges. Video better demonstrating this:


Usage:
amx_bound <x|y|z> <min|max> <#> - adds map boundary

Example:
Code:
amx_bound x min -3084
amx_bound x max 3084
amx_bound y min -3084
amx_bound y max 3084
amx_bound z max 2059
This should be used with AMXX's per-map config, as the boundaries will get removed on map change. E.g. the above commands are for maps esf_cell_games and esf_cell_games_night (their layout is identical so coordinates are the same). You'll find example per-map config in the attached archive.

I'm also attaching Origin.zip which contains a plugin that shows your coordinates (along with min-max coordinates that you have been in), so you could set up bounds for all your maps. Usage: amx_origin. NOTE: It'll show your character's center point ("origin"), so take that into account when setting up boundaries. E.g. max origin values on esf_cell_games were -3068 and 3068 for X & Y axes and 2023 for Z axis, but after playing around a bit I moved boundaries to -3084, 3084 and 2059 to only shrink the playing area by 1 HL unit.

This might be confusing, so ask if you have questions on how to set it up. It would probably be nice to have bound configs for all maps, so if you make them, feel free to share.
 

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