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- Jun 8, 2004
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I was playing ESF earlier and I got to thinking the Adv Melee intro+outro look a bit...strange.
So how about this;
During the prepunch sequence, when you hold down Primary fire to begin the combo, have both players rapidly attack (and miss) each other so that no damage is incurred but it looks more like the show and looks much better than them just floating there. The effect I mean is basically the same as 'bursting' from Budokai 2, where no damage is made. After the Adv melee round is over instead of having both players 'knocked back' (which i'm not afraid to admit looks a bit stupid) have a few more seconds of 'bursting' and then whoever initiated the round gets one automatic punch that knocks the opponent away, it doesn't have to do much damage, just knock them back.
So instead of this:
Swoop
Prepunch
Floating (3-5 seconds in which time you input the combo/dodge keys)
Combo Animation
Players Knocked Back in shockwave
You get this:
Swoop
Prepunch
Bursting (3-5 seconds in which time you input the combo keys)
Combo Animation
Bursting (2 seconds)
Finishing Knockback Punch/Kick /w smaller shockwave.
Anyone else see this as a good idea?
So how about this;
During the prepunch sequence, when you hold down Primary fire to begin the combo, have both players rapidly attack (and miss) each other so that no damage is incurred but it looks more like the show and looks much better than them just floating there. The effect I mean is basically the same as 'bursting' from Budokai 2, where no damage is made. After the Adv melee round is over instead of having both players 'knocked back' (which i'm not afraid to admit looks a bit stupid) have a few more seconds of 'bursting' and then whoever initiated the round gets one automatic punch that knocks the opponent away, it doesn't have to do much damage, just knock them back.
So instead of this:
Swoop
Prepunch
Floating (3-5 seconds in which time you input the combo/dodge keys)
Combo Animation
Players Knocked Back in shockwave
You get this:
Swoop
Prepunch
Bursting (3-5 seconds in which time you input the combo keys)
Combo Animation
Bursting (2 seconds)
Finishing Knockback Punch/Kick /w smaller shockwave.
Anyone else see this as a good idea?