Adv Melee Changes (suggestions)

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I was playing ESF earlier and I got to thinking the Adv Melee intro+outro look a bit...strange. o_O

So how about this;

During the prepunch sequence, when you hold down Primary fire to begin the combo, have both players rapidly attack (and miss) each other so that no damage is incurred but it looks more like the show and looks much better than them just floating there. The effect I mean is basically the same as 'bursting' from Budokai 2, where no damage is made. After the Adv melee round is over instead of having both players 'knocked back' (which i'm not afraid to admit looks a bit stupid) have a few more seconds of 'bursting' and then whoever initiated the round gets one automatic punch that knocks the opponent away, it doesn't have to do much damage, just knock them back.

So instead of this:

Swoop
Prepunch
Floating (3-5 seconds in which time you input the combo/dodge keys)
Combo Animation
Players Knocked Back in shockwave

You get this:

Swoop
Prepunch
Bursting (3-5 seconds in which time you input the combo keys)
Combo Animation
Bursting (2 seconds)
Finishing Knockback Punch/Kick /w smaller shockwave.

Anyone else see this as a good idea?
 
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Edit: Ah I see. Yea, that would look much better then just standing there in the air, waiting for the other person to imput his/her combos. Well lets see what a ESF member has to say about it.
 
whereswarren (King_Vegeta)
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no you dont get what he was saying i understand and i think it would look good

read the post better next time 'damirith'
 
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It doesn't really matter to me cause I don't like that system at all
*pointing down at my sig*
 

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That could possibly be the best idea I've ever heard from the suggestion forum. Gj man. The only thing I don't like about it is that you say the "burst fighting" should happen before the fight ends and they get knocked back. It would get pritty repetitive seeing the same thing over and over after the fight is done. Other then that, I love this idea :yes:
 
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Thanks for all the positive feedback, I hope a member of the team notices too :)

One of the things about the burst fighting sequence is that it looks better externally (people not engaging in the adv melee) than seeing two fighters just float there. The people actually engaging would probably be more interested in the little arrows to attack/defend.

I found a better example of this, in DBZ: Taiketsu (GBA) you can create 'sky battles' which is just rhythm action with the 'bursting' in the background as eye candy. The bursting animation starts a few seconds before any buttons need to be pressed and it looks pretty good, fast-paced, and explosive, which fits the DBZ fighting style to a tee.
 
whereswarren (King_Vegeta)
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i support this idea it would look good if incorporated all though i hope the melee system dosent undre go any more major transformations
 
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I think it would be hard to make animations for 'burst fighting' so I think it should be like this:
#1 does prepunch to #2. Then you see #2 trying to punch #1 but misses. Then #1 does his combo. Then #1 is trying to punch #2 but misses. Then #2 does his combo.
 
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Orbit said:
It doesn't really matter to me cause I don't like that system at all
*pointing down at my sig*
Was this a retarded post or what? C'mon you can do better. I know you posted again on topic but this didn't need to get posted at all.
 
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This is something I've suggested even before the release of ESF beta 1.2....Sonic Boyster said this

Sonic Boyster said:
an animation will most likely be coded alongside the charge time like a melee struggle-style grappling or something along those lines.
Guess he was wrong lol
 
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i like the idea :yes:
something to add, about the knocking back.

the attacker can chouce whitch direction the foo get's knocked back, so you don't get the deyafu thing over and over again.
within thows 2 second you can puch up for up, back for down, left for left and right for right, but when you don't do anything he just go's back
 
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Well you could fit that into the last two second burst animation before the knockback punch,

Swoop
Prepunch
Bursting (3-5 seconds in which time you input the combo keys)
Combo Animation
Bursting (2 seconds) <---- Here
Finishing Knockback Punch/Kick /w smaller shockwave.
 
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I have a question that really wasn't answered in an other post.

Does this mean if in your adv melee combo, you hit the person with a hard hit and he will fall back and tehn hit auto swoops after them and continues with the combo.
 
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Yay Ravendust for yet another good idea!
Save some for us ya basterd! >_>
However - Good idea [Whatever the thumbs up smiley is here]
 

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