Adjust The auto Director IN Spec_mode

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The auto director is good... But it only goes side to side...


and when using it you only see the player getting hit from somewhere ... and sometimes u actually see the player coming from the sides to hit...

The cam should target on lookin where the player is looking while staying behind the pplayer's back
 
Lost in space
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Eh... That's nice O.O

They could also add a new view i came up with called the "Cinematic View"
thats only available when 2 people are in a server.(1v1)

It should allow cool close up cam views of the player as he's flying around...
 
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i agree, when your watching someone in specate, its not very accurate. You cant see where he is aiming at, and there is a slight ghosting effect when you watch him in 3rd person.
 
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That couldn't have been two weeks....goddamnit.

Alas, I have no problem with this suggestion. I guess it can only make viewing fights while in spec better, so I'm all for it.
 

nge

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See Jinx? Good idea's can come when you wait to think about them :p

This is a nice tweak, and I'm sure it wouldn't be too difficult to implement another spectator option/camera angle.
 
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OH also they could have a camera that follows the head of a beam that's shot...

so if the camera was on me when i shot a generic beam... The camera could follow the head of the beam until it exploads

while the camera is moving along with the head of the beam it also looks at the person the beam was intended to hit
 
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congrats on finally making a good suggestion jinx
i deffinatley agree with this idea..since it could only improve spec mode
 

sub

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God, why do I get the feeling MysteryGool was $sj Goku ban evading.
 
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Because he types exactly like him and you almost get the feeling he wanted to say "OMGZ EXCLUSIVE VIDEO JUST FOR ESF!!!".
 
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Chang Wufei said:
whatever happened to staying on topic....?
ermm hrmm.. anyway jinx good idea.. it be nice to have multiple cameras placed all around the map and when a player came near 1 of the cameras that camera could focus on the player until the player moves closer to another camera
 

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