Adding a Cvar for enabling the use for DoubleMultiple attacks:

Please state your opinion of this Suggestion:

  • I approove the idea, should be added without any changes!

    Votes: 0 0.0%
  • I like the idea, should be added but with some changes(please specify!)

    Votes: 0 0.0%
  • I dont think that at this point ESF should have this addition

    Votes: 0 0.0%
  • I dont like this idea at all, even if it can be triggered off at will!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
Lost in space
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I heard many times the suggestion for Double or Multiple attacks:

<b><big><u><i>Krillin Kienzan</b></big></u></i> - like he did in Frieza Sega - been suggested!

<b><big><u><i>Double Generic Beam</b></big></u></i> - like vegeta did in Frieza Sega to Frieza Form 2 - My idea!

<b><big><u><i>Double KHH</b></big></u></i> - FAN FIC... - DBNG

<b><big><u><i>Multiple KHH(Maseno)</b></big></u></i> - Like Gohan did to vegeta in Saiyajins Sega
(it was Masenko but Gohan said KHH! ) - My idea

<b><big><u><i>Multiple Finishing Buster</b></big></u></i> - like Trunks did in his Special Movie against the Anderoids- My idea!

<b><big><u><i>Multiple (Finger\)Eye Laser</b></big></u></i> - like Anderoid #20 did when he was first seen and
like it should be - My idea! ( The time between each laser attack is allowed to
be fired very big - should be smaller anyway - with no connection to this suggestion! )

<b><big><u><i>Multiple Mouth Blast\Candy Attack</b></big></u></i> - like Buu did in his sega to Majin SSJ2 Vegeta
(Mouth Blast) and like he did to a lot of humans when he attacked the cities
- personally I am against this specific one but its a fact that its been used in the show
anyway it is for the ESF team to deside which attacks should be Multiplied when this cvar is enabled!

<b><big><u><i>Enhanced\Faster\Realistic Rapid Ki Blasts Fire</b></big></u></i> - like Vegeta and many other characters did many times in the show, especially vegeta!
- been suggested - currently: vegeta weapon number 2(forgot name...)

(when voting dont forget that a CVAR is a thing that can be turned off!)

this thread will deal with : which attacks will be changed if the cvar is triggered
if this cvar will be created and even adding attacks to change!

I would like to call the CVAR: cl_allowmultiple

coding of this cvar - taking more energy then usualy:
(half charged)4 KHH one by one lets say takes 10
(half charged)but 4 rapid multiple KHH takes 20
(please suggest to make it even better if you have any ideas)
just an exaple, hope you got the point
 
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This whould add a little more diversity to ESF and should be in :)

As for ppl crying that 3 Krillin discs are unbalanced ... remember discs are soo damn easy to dodge

Also Miki, you should add Double Frieza Disc - to make it work have both discs go in the same direction but one should be a bit behind the other ... and even if this "multiple attacks" suggestion isnt going to be added, at least add this for the Frieza Disc(considering the disc code isnt gonna be changed):
Making the disc return to you in less that 2 or 3 secs after you throw it will make it cut you in 2 :D

Tada no more disc whoring :)
 
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Wait... so you want beamers to get double the strength?

NO.
 
Moving with Sonic Speed
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All you're suggesting is that the attacks be more powerful, which would be completely unbalanced. Don't think so. Maybe add a few of those as their own unique attacks down the line with new transformations, but not like this.
 
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YES Wizard's Curse, I will add this into consideration, as if I am a Moderator\ESF Team member lol!
good idea! keep them cumming!
(off - remmember my sound pack wiz?
I need help with it ASAP!
http://forum.esforces.com/showthread.php?t=34017)

<u>back on topic:</u>

UltraPerfectCel said:
Wait... so you want beamers to get double the strength?

NO.
thats right, its not what I mean - please post how you think it should be balanced!
anyway,

as for the unbalancing - explain to me - if all will have it and it will cost
much more(the double attacks...) then if I fired 2 normail ones,
(lets say comparing the energy wasted from 2 generic beam to
double - double will do DMG like 1.5 generic beam and will cost
a lil bit more then 2! - thats why its balanced IMO)

and thats why it will be used only when needed critically or whatever
you can think about...

anyway if the ESF Team coders or others will like my idea then
they will probably code it a lil bit diff the my original suggestion!
so for the balancing - I am sure its easily fixable!
 
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First, get a lesson in english as I, and alot of other people, are having a little trouble understanding you.

Second, you're nothing thinking of ingame. Instead of sitting around using the normal beam, spammers'll just beam spam the double beam =/.

That's why it's not balanced.
 
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Think of DT and all the animating he'd have to do on top of the rest of the 200 animations that are left for melee! Take into the consideration the team's work and effort input and not just how the suggestion is for the community. They work their asses off...
 

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