A while back i suggested a "weakened animation" when you get to a certain low life or pl lvl. Most people thought this might be too hard to impliment and i also had my doubts. But i was looking through my esf folder and found a old animation clip of gohan that i downloaded. It was titled "gohanidle."
Basically, the video was gohan swaying in fighting stance sorta. So im guessing since they have idle animations already possible, it would be up to the coder to set a line that changes the idle animation to "weakened" when life or pl drops to certain lvl.
Like ive said before. I don't expect this in the upcoming beta, but perhaps in the future. It sounds like a simple addition to the game coding wise (and i do know C++, so i have some background with programming).
I guess it would just take more work on the animator to make one weakened animation per character. In conclusion, i think this feature would add more realism to the game and it isn't overally difficult.
I would like a response from some of the coders too see if im right on the difficulty of implementation.
Thanks
Basically, the video was gohan swaying in fighting stance sorta. So im guessing since they have idle animations already possible, it would be up to the coder to set a line that changes the idle animation to "weakened" when life or pl drops to certain lvl.
Like ive said before. I don't expect this in the upcoming beta, but perhaps in the future. It sounds like a simple addition to the game coding wise (and i do know C++, so i have some background with programming).
I guess it would just take more work on the animator to make one weakened animation per character. In conclusion, i think this feature would add more realism to the game and it isn't overally difficult.
I would like a response from some of the coders too see if im right on the difficulty of implementation.
Thanks