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As it currently is, attacks automatically detonate. However, in numerous situations in the Dragon Ball Z series, people would refrain from detonating their attacks for various reasons. To repell, to protect, to build strength, etc.
So I was considering how this could be done in ESF. Instead of having attacks automatically detonate, have attacks instead be continuous until the user chooses to detonate the attacks.
In this, beam jumps would be automatic. If an enemy was to run out of ki and would be consumed by an attack's explosion, they're instead either destroyed or expelled (depending on their level of power), and the attack would continue on. or they could choose to detonate the attack if the blocker has begun to wane in power and is losing power.
Likewise, an ability to further enhance the power of certain projectiles (ie: spirit ball) in struggle, and the ability to remotely detonate it (though only when it has come into contact with an object, and if there is some form of struggle, when the enemy has begun to lose battle power).
Just some thoughts.
So I was considering how this could be done in ESF. Instead of having attacks automatically detonate, have attacks instead be continuous until the user chooses to detonate the attacks.
In this, beam jumps would be automatic. If an enemy was to run out of ki and would be consumed by an attack's explosion, they're instead either destroyed or expelled (depending on their level of power), and the attack would continue on. or they could choose to detonate the attack if the blocker has begun to wane in power and is losing power.
Likewise, an ability to further enhance the power of certain projectiles (ie: spirit ball) in struggle, and the ability to remotely detonate it (though only when it has come into contact with an object, and if there is some form of struggle, when the enemy has begun to lose battle power).
Just some thoughts.