Nevermind it wasnt that step I wasnt stuck with it is this one http://img85.exs.cx/img85/1397/99nv.jpg ;D so can anybody help me ?luckyownz92 said:can someone help me on this step ?? i really dont get it since its my FIRST ever time using 3dsmax6
http://img82.exs.cx/img82/628/105sh.jpg
Im not very good with vertexs so I dont get it
ahhh getting lazy huh here it isAlmighty_gir said:it would help if you quoted the instructions too
After I click connect there are extra lines but then I dont know how to make it look like the picture afterwards :scared:Almighty_gir said:select the edges, right click, and click connect, to create an extra line of edges...is that really so hard?
maybe you could elaborate on what your stuck with?
That doesnt make much sense to me... can you say it again just in a different way or something? And why did you say make the cylinder have 5 height segments when the pic of your torso being shaped on the outline of the ref have 6? Or am i just dumb...?now, using the above technique of moving vertecies and edges, (and adding a couple more edges) we create a better sense of the shaper we are looking for, using the perspective viewport to look around and check how the mesh looks in realtime, rather than just front or side on.ive also circled the instance where ive created a triangle. you may have noticed that so far everything is in quad polygons (4 sided) this is very helpful for later when we come to uvw map, and texture. it also helps keep the flow clean. but sometimes you need an odd triangle here or their. to do this i used target weld. simply use the polygon edit tools, right click the mesh and select target weld, click the first vertex, then click the vertex you want to weld it to. carry on with these techniques to get a better shape.