Death from Above
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I think Viper is saying it would be more productive if the mapper could test it themselves rather than waiting for the team and testers to respond
True, but our core testing team is pretty good. Esp if we set time aside to do something specific.I think Viper is saying it would be more productive if the mapper could test it themselves rather than waiting for the team and testers to respond
No, but maybe they just lost interest in NNK development. Regardless, it doesn't hurt asking them, it should be a piece of cake for a modeler/mapper to finish ESF_BuuNot the same people. But tell me this. Have you seen NNK active lately?
No, but maybe they just lost interest in NNK development. Regardless, it doesn't hurt asking them, it should be a piece of cake for a modeler/mapper to finish ESF_Buu
Not saying you guys are bad.True, but our core testing team is pretty good. Esp if we set time aside to do something specific.
That may be true but it wasn't the point when this map was handed to the community ;PI'm saying a mapper would prob have an easier time of it if they could compile, Check it out, Find an error, Fix it and check it again before handing it off.
What you don't seem to get is that creating levels goes beyond modelling the environment. Sure, you can recreate some zone from concept art, but it doesn't necessarily mean it will be fun to play in. That's why it's important to get the feel of how a character moves in the playable space.The programs do have a perspective like what you're thinking of, but it's not what I suggested. By spectator perspective, I meant where you free-roam around in first person view, like if you were dead in Counter-Strike.