Search results

  1. D

    The Air Stop !

    Simple, easy to learn/use... I like it!
  2. D

    New beam chargeup method

    - I disagree with not being able to charge up past 10%, because I think that players should be able to power their attack up until they drop (or be forced to release, either or). - When you start charging an attack, there would be a starting power to the technique, because I never mentioned...
  3. D

    New beam chargeup method

    I was thinking the other day, that later in the DBZ series, you see that the characters can release beams that are much bigger than earlier in the series. This is evidently due to the fact that they can put more energy into their attacks / pump them afterwards. Well, I have thought up a simpler...
  4. D

    Non-Linear Transformations Tree

    I'm glad to see my idea was so well taken! A lot of these trans trees are pretty cool... what do you all think our chances are of having the development team sacrifice time to making such a drastic modification to the mod as this?
  5. D

    3rd Trans Buu Attack Suggestion - what u think?

    I voted "AWESOME!". I like the unique idea here... would be a cool counter to "head-on" attacks to engage this before your opponent makes contact with you, that is if you can use it while swooping.
  6. D

    Non-Linear Transformations Tree

    I was thinking they could have a whole new CF bar, as I said. That way, it need not necessarily be 1/2 their normal CF, but a whole new value that the ESF team can balance.
  7. D

    Non-Linear Transformations Tree

    I've noticed a number of remarks on these forums about 100% Frieza, USSJ, 4-arm Tien, etc. plus, I remember people complaining at one time that it takes too long to get enough PL to trans with some characters. Now we know these aren't true transformations (I heard Tien's 4-arm thing is a...
  8. D

    Tournament MODE! read me read me!

    Maybe, make a "don't touch the ground" cvar for this thing? Sounds great!
  9. D

    Powering Up

    I, myself have suggested the bigger KI pool a long while ago, although I don't think I did in a thread of it's own. I agree, however, I think that it should take longer to recharge your KI pool (like, the ammount of KI you get back per second would be less than what it takes now, while your...
  10. D

    "Holding" Suggestion, and another idea

    The holding idea sounds cool to me, although rather than use the arrows to maintain the hold, I'd rather see a power struggle (the struggle bar). Idea: If the ability to hold a player were integrated, then the turbo throw (other thread) idea could be attached to it somehow.
  11. D

    Double Tap Sensitivity

    I think there's a Cvar for this. Not sure what it was (not at the game comp at the moment).
  12. D

    Combining beams and the new melee.

    I think it's a cool idea. I'd personally rather see the power-up key be used for this, since it's a tad closer, though.
  13. D

    Beam explosions

    I see nothing wrong with this idea. Thumbs up.
  14. D

    A Way to Impliment the Turbo Throw?

    I dunno how it could be executed... if during prepunch, left click is for the combo system, right click is for throwing, maybe pressing block could do this? I mean, blocking doesn't do you any good when on the offense during prepunch.
  15. D

    Faster Battles

    I agree, if the system moved a bit faster, I wouldn't mind at all. On top of that, anyone else find that players take a bit too long winding up the throws? I would suggest making the throws charge faster, while at the same time making it MUCH easier to get out of a throw, so people don't have...
  16. D

    Melee: A "Global" Weapon

    Interesting take, there. Personally, I think that simplifying the game is never a bad thing. Let's look at some of the Super Bots, and their "perfect" chainswooping. Tough to catch, but I would hardly call it impossible. If your opponent is avoiding you, you could always chase them down with...
  17. D

    Melee: A "Global" Weapon

    Hey, guys! I am very much liking this latest version, however, with the inclusion of advanced melee and chainswooping, I've noticed a number of things that could be changed (at least, IMO) to make the game easier. One being where once you enter a swoop, to change directions, you need press a...
  18. D

    New Swoop v3

    I was actually checking the forums to see if anyone had suggested the Constant Swoop. If not, I would have. Thumbs up.
  19. D

    1.3 Transformation question

    How about keeping the ascend/descend buttons the same as they are now (A,Z), and make C ascend you to the last perfect transformation you've reached? So, for example... you have a PL of about 18 000 000, you may be technically able to reach SSJ3 (in the case that you're a Saiyajin), but you...
  20. D

    negative ki bar

    I like it... it would offer a good counter to beam spammers. Although I like to offer a slight change to your idea (graphically, to make it smoother). How about rather than resetting the bar with a different colour when it's value becomes negative, make the bar refil. That way it doesn't...
Top Bottom