Due to the slow progress of ESF over the last few years (yes, slow. We do still make progress. I won't go into any more details though) I decided at some point to give the Unreal Engine a try. After much tinkering, lots of new stuff learned and 3 years later I've finally made my project public...
ok, so I checked some of the old .bat full compile files and there is really nothing special in there
hlcsg.exe -estimate -hullfile D:\Steam\Hammer\12hulls.txt -cliptype precise -texdata 8192 -nowadtextures "D:\Steam\s2k_maps\kamehouse\esf_kamehouse_test"
hlbsp.exe -estimate -texdata 8192...
Wow.. blast from the past. Sorry for being mean 15 yerars ago 😂
maxdistance 500k is probably too much for the compiler to handle, the original max map size was 4096 (+/- 4096 so 8192 units total? Not sure, can't remember). Probably try 16384 (power of 2 numbers).
I still have all the compile...
Thread necromancy? Doesn't really matter anymore anyways
Guess I should reopen S2k when ESF Final is out. Me and a classmate founded it way back around the days alpha2.0 came out .. even before I joined the dev team :)
10 years ... I'm a bit surprised there are even people left here from those days.
Man, in december its been 10 years since I joined the team.
Oh yeah, and happy bday :)
And don't burn down the forums with all those fireworks in here... or Grega has to put it out ;P
Yeah I already thought about that ^_^
just a FYI guys
The design on which the new website is based is pretty much Daltes work so kudos to him for that. I did the programming and some tweaks on the design :)
I just realized, today in 2003 I was asked to join the ESF team - and so I did.
That is all. This thread ha no point except making me feel cool :)
Unless someone wants to get me a cake ... then the point of this thread is delicious cake :D
aren't all the "original" hl files stored in the half-life.gcf file(s). With those extracted you'd have the same file structure as with the WON version.
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