Well, the deformation could simply be done procedurally until at some point it just intersects the indestructible lower geometry. The overall polycount could possibly skyrocket with such a system through - more craters = more polies = unpredictable overall polycount.
Plus, I have no idea how our...
Personally, I've always worked on ESF because I was having a great time with the other devs and made loads of good friends over the years.. not because other people would enjoy what we're creating. So a hype for the new release is a nice bonus but I really don't give a shit if anyone will be...
There is always a difference between noob and pro but in ESF that gap is particularly big. But thats also whats so fun about it - there is always room to improve yourself and once you get good at the game, its even more fun to play vs. other good players :)
Its completely different from fighting...
Not counting my Amiga2600 my first computer was an AMD Am486SX with whooping 33MHz of awesomness
Didn't even have windows 3.1 initially
But even back than in DOS I already made games ... crude text adventures in QBasic XD
I'd still prefer something like this old concept.
http://www.youtube.com/watch?v=k7a0f-abWF0&list=UU1f4VF3GI4R76cOCVup2wyQ&index=18&feature=plcp
Though a bit more advanced, the esf technology improved quite a bit since.
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