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    Gohan all forms WIP

    Well the SSJ1 hair looks good, the ssj2 seems a tad too spiked, like he saw a ghost, animation wise may look better than in a still frame, although the mystic form looks better with black on black, im sure it would differ with an actual background. As far as facial wise, I like the agressive...
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    Vis and outdoor maps

    Just looking for some info on outdoor style maps. Something like esf_cell_**** for example. When building a map that size with that many cliff type poly's it hits up the r-speeds, making up a valley would help by adding in hint brushes. But on the map i created, the sky texture is drawn out...
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    Gohan all forms WIP

    Looks good overall, perfection tweaks his pointer fingers are a tad to small compared to thumb, the hair is a tad off, the neck muscles make it look a little like he has a chinese style mustache or catfish whickers. Awesome otherwise though
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    I found out how to reproduce Krillin's Crashing Bug(Destructosidc)

    just for good messure I found this while looking for info on something else I am doing, and remembered I posed info on it. This example uses cool edit, and shows a list of others that have the same ability. http://collective.valve-erc.com/index.php?doc=1070392493-12550200
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    I found out how to reproduce Krillin's Crashing Bug(Destructosidc)

    simply put, they are start and end instructions built into the wav file for loopng, they tell the hl engine at what point you want to loop and when the loop is supposed to stop and go back to the start cue.
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    Dragonball Bugs.

    I have seen the LAN match bug before outisde of esf. add -console to your shortcut and click the console button in the game before starting your server VIA lan.
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    Spirit bomb vs 5 kamehamehas

    lol plague, I suggest you stop listening to him as he is either BSing you cause he can or has no idea about computers. If you are indeed making it up as we now have 3 stories (different ones at that) drop it plz. It is very rare for a computer to catch on fire, 1 because there is no flamable...
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    I found out how to reproduce Krillin's Crashing Bug(Destructosidc)

    You can add a start and end cues for a wave file, this is how maps read a looped sound such as a waterfall or water running for example, this simplifies the mapping process as well gives sound editing alot more flexability. You can use for a fact GoldWave to do this. Load a wav file, tool->...
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    esf crashes under xp

    The only known exploits i am aware of are server stability issues that would crash the server, other would be imparsable text type, which would cause you to disconnect from the server. The others like the gohan shield and disc attacks are bugs they have not been able to fix.
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    esf crashes under xp

    it sounds like you have a confliction beyween the hl.dll and the client.dll, try deleting the esf folder, then reinstalling it. Other issue would be you have eax or A3D sound enabled but dont have a card that supports it, put s_eax 0 and s_a3d 0 in your config file at the very bottom, or go...
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    ESF Full Command/CVar List

    cl_fxquality 3 cl_3drocks 1 cl_dusttrails 1 cl_dusttrailslbl 300 fxquality is 1 - low | 2 - Medium | 3 - High dusttrailslbl is 20 - 300 when dusttrails is set to 1 setting it to 0 will turn em off 3drocks uses the model rocks instead of the sprites
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    Copyrights and stuff

    Problem is I dunno where to send the email.. yet. Also if they do not reply, means generally you were ignored, and that alone gives you a sorta of permission. As long as you keep all documents you sent them asking for permision with a form of proof of date (IE mailing your self a letter with...
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    Copyrights and stuff

    I mean I am not making a DBZ or other DB genre based mod. It is based after content off a TV show. Hence the questions to the ESF Team.
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    Copyrights and stuff

    I wrote this to get info on steps I might need to take on the mod I am developing. Not to start a squable on the ESF teams leagality for making their mod, which they are doing great with btw. Reason I posted here is simply because I am coding a mod, which is in no way affiliated with dragon...
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    Copyrights and stuff

    Goto moddb and look in the articles for legality Besides they could get the mod else where play it and sue. With the mp3 stuff happening, I'm not about to take a chance with publishing a mod based off a TV show I like, which is about 3% in the making.
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    Copyrights and stuff

    Being new to the modding view, I do know it is illegal to make a game based on your favorite TV show or movie with out permission and liscences. I do know about the creative copyright laws that state that if your work is viewable and accessable to the public it is automitaclly copyrighted...
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    I want to learn how to code a half-life mod

    I agree, if your new to coding, the command line compilers are very hard to come to terms with, while MSVS.NET is a click click ordeal. It tells you what script file has an error click on the error and it jumps to the script and line the error is on (or starts at) As well you can find more info...
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    btns_main.bmp

    got it, thought there was a compiler to do your text selections for you or something. Just used PSpro and grid line props set to 9h 26v, and snap to grid did my main texts, colorized em to a lighter and different colored texts, adjusted with out snap to grid to be lined up in the middle of the...
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    btns_main.bmp

    Is their an easier method of changing the btns_main.bmp other then using grid lines in paintshop? Got about 1/4 of the way done with it but alligning themis all but an easy task. What method did the esf devs use?
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    ESF Alhpa Source

    I admit, the sdk is a tad overwhellming for just one person to look at. I can do the model caching sound caching mathmatics (algebra) weapon lineup and specs character line up and specs. The rest has me boggled. Not a clue behind the HL FX like screen shakes and sprite shooting. Also the...
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