As I see it. Dalte and Darktooth are currently the ones in charge of that. So I suggest you send them a pm. Other than that we are usually on Teamspeak Sunday GMT+1 or some of us on discord. Last but not least the whole team is communication via "Telegram" by phone in our own group. Sry, for the...
check this out: there is a place where you can just type in any question and you will find most likely an answer it's the latest thing here in europe :-)
Check this
thx for letting us know you answered your own question, but how about sharing the information how you did it with the community incase somebody else wants to know how to do it?
We will bring that topic up on our next meeting to see if there is someone volunteering on keeping the site up to date, otherwise we will have switch to a static site due to lack of resources.
If there is anybody with experience volunteering for the job, he can apply anytime.
Ok here are the facts again:
Due to the renderer materials that use either alpha-transparency or alpha-test transparency need to have their own materials.
They must be separated from the other materials.
We usually use one material (including diffuse, normal and spec) for the everything but...
ESF usually uses a single 2048x2048 map for diffuse, normal and specular, try to fit everything on there except things that require alpha-transparency, that stuff needs to go on a separate material.
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