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  1. DarktoothDKD

    Game Mode IDEAS

    cool idea.. Imkongkong if there is only 4 or so in the server.. the damage needed to destroy the objective will be auto changed.. probably in the map properties or something. Anyway.. The more the people.. the more the damage required.. the teams will have to be auto balanced, and the...
  2. DarktoothDKD

    Game Mode IDEAS

    Whoa.. I just had another idea.. This is for the good.. and for the bad.. lol Round Based, FFA or Team remember how small those dragonballs are and how in DBZ you can hold them in a pouch.. forget when but they did.. why not have it so that you can collect all seven dragonballs.. but when...
  3. DarktoothDKD

    Game Mode IDEAS

    some nice ideas here actually. Im just waiting for more people to respond.. but it seems that a number of you guys like these ideas.. My ideas were pretty general.. no actuall specifics, but from what you guys help come up with.. it helps :) every little bit of advice or ideas, help :)...
  4. DarktoothDKD

    Mr.Smo = BAD

    well.. lets just say this.. how would you guys feel if someone took something YOU created and tweaked the hell out of it to make a creation that doesnt look like the original.. then say you made it.. to me.. it pisses us off because another person used OUR / HIS work and called it there own...
  5. DarktoothDKD

    Game Mode IDEAS

    ok, I had an idea.. I was thinking about a King of the Hill kinda thing.. or a last survivor.. It would actually be a pretty cool idea.. Im posting this here so I can get your thoughts on some game mode IDEAS that I came up with. ELIMINATION CTDB round based.. last survivor gains a...
  6. DarktoothDKD

    new game mode?

    I was thinking abut king of the hill.. or elimination.. the last survivor wins.. probably get like an upgrade.. or a dragonball or something.. who ever gets all 7 dragonballs gets a wish.. :) but to balance it out.. probably have it so that the same person cant win more than like twice in a...
  7. DarktoothDKD

    Tips for telemeele?

    hold right click :)
  8. DarktoothDKD

    My negatives about 1.2

    WEE!! people are crazy!! WEE! seriously.. lets see you make something.. try model a tree Future Gohan! I bet you cant do that.. though it had nothing to do with your whining.. lets see if you can even make it is the point.. its not very easy and you cant get everything right.. in the end...
  9. DarktoothDKD

    1.2 special combos

    hahahaa.. oh man you guys are funny.. anyway.. the combos.. theres two of them, the combos are animated.. not single attacks and what ever.. one animation could be 3-5 hits.. :) The 1.2 patch will contain a few more I hope. Hopefully 1.3 will have LOTS more! :)
  10. DarktoothDKD

    Thoughts on ESF 1.2 (Opinions)

    hehe.. did any of you guys figure out the new combos? :) 2 combos in 1.2... MORE will be in the patch and after! MUCH more.. if you find out.. PLEASE dont tell anyone... its just fun to do it to people who dont know it :)
  11. DarktoothDKD

    ESF/EVM AMX Mod Plugins

    all attacks? such as.. everyones attack? it wont really work out in 1.2.. since the models only have the animations they need.. unlike 1.1 where they have ALL the animations.. including ones they dont have.. but hey.. seeing a guy standing still shooting a final flash would be interesting huh? :D
  12. DarktoothDKD

    ESF wont start as of 4-28-04

    well.. ESF 1.2 works good for us.. when ever theres an update.. I dont seem to be getting any probs.. :)
  13. DarktoothDKD

    ESF wont start as of 4-28-04

    lol.. true.. true.. why re-install ESF when steam is the one that changed? :)
  14. DarktoothDKD

    Post Your Face v1.2

    wee! picture me like a clown.. or something.. yeah.. a clown?
  15. DarktoothDKD

    Congratulations Darktooth!

    hehe.. I have a song! and joe dont! woohoo!! well.. 1.3.. lets see.. the only thing I really have to do for 1.3 is add in more combo animations.. custom combo animations.. (special combo per character)... and animate any new cahracters coming in :)
  16. DarktoothDKD

    piccolo model in 1.2

    well.. the caped piccolo wasnt made till about the last month of work.. I didnt have time to animate the whole piccolo.. I just finished animating all the other characters last friday 4-23
  17. DarktoothDKD

    Congratulations Darktooth!

    lol... 200? your kidding right? :) more like 400-500 :D
  18. DarktoothDKD

    Congratulations Darktooth!

    wow.. this is sooo cool! Im wubbed! :D Thanks guys.. I might go back and redo some animations to make them look better than they do now.. but everything required is done! :)
  19. DarktoothDKD

    About the interview

    Whered Classified go? anyway.. Hars was quite right.. hehe.. hehe.. well.. doing nothing? Ive actually have about.. 9 characters to animate buddy.. each of them have about 80 extra animations to do.. so thats about 720 animations.. SO! unless you wanna learn to be a good animator and...
  20. DarktoothDKD

    1.2 scripts..

    hehee.. scripting.. honestly.. I dont know how helpful those would be.. swoop ki cost is more.. adv melee.. hehe.. the opposing player can just block them and make up his own combo and screw the scripted person over.. what else is there.. simple melee.. hmm.. why not just block the guy then...
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