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  1. dutchmeat

    Nelson Rolihlahla Mandela

    My condolences, will you guys do some form of service or memoriam the next couple of days?
  2. dutchmeat

    How do you guys manage the project and communicate?

    Mantis is fine for bug/issue tracking, but I think it's a bit chaotic to manage a whole project in. We've already set up Redmine once, it's quite nice, but for some reason we've abandoned it(proberly due to the fact we're only with two devs before). I think Redmine would be a nice tool to...
  3. dutchmeat

    How do you guys manage the project and communicate?

    Hey guys, Recently some more people joined our ETLive project and we are currently searching a nice (free)project management tool and a way to communicate when we're not actively on Skype for example. How do you guys manage the project and communicate? Do you have a simple issue tracker or...
  4. dutchmeat

    [Old PotW] GO DO YOUR HOMEWORK!!

    He never said that!
  5. dutchmeat

    Doctor Who Thread - [Spoilers]

    I concur, Matt has a way of showing his enthusiasm when it comes to exiting situations.
  6. dutchmeat

    Doctor Who Thread - [Spoilers]

    I don't believe so, his voice is a bit different, older even. EDIT, it's true;
  7. dutchmeat

    Doctor Who Thread - [Spoilers]

    Amazing, got new insights of the show, love the actors.
  8. dutchmeat

    Sub's Special Forces

    Cool, let me know if you run into any troubles with Unity, I'm quite experienced with Unity.
  9. dutchmeat

    To the developers (did i write "developers" wrong?)

    Speaking of eastereggs, who made that kami's palace easteregg(touching 3 or so towers and a song started playing)?
  10. dutchmeat

    Concept Art Sessions - Challenge yourself and get inspired!

    Nice, I like the constructive feedback, I wonder what it looks like if you take their advice.
  11. dutchmeat

    Concept Art Sessions - Challenge yourself and get inspired!

    The developers told me it's not possible yet, but they will implement some kind of 'Contest' feature in the near future, where multiple artists can peform a session at the same time. So I guess you just have to register and wait :)
  12. dutchmeat

    [Old PotW] Up UP! Away!! 11-04-2013

    This is what Grega told us.
  13. dutchmeat

    Concept Art Sessions - Challenge yourself and get inspired!

    Concept Art Sessions http://conceptartsessions.com/ Concept Art Sessions is a website where artists can choose a topic and duration and then have to make an art piece based on three random tags. These tags are based on the chosen topic (environment, character, creature, scene and vehicle). The...
  14. dutchmeat

    Black Mesa:Source

    This, The loading is way too long and the game sometimes jitters for a few seconds(running it on 1600x900, pretty much high quality settings). Asside from the loading and jitters, it's pretty fun and as stated before, it's one of the few games which doesn't overuse cutscenes.
  15. dutchmeat

    [Old PotW] THE EPIC COLLISION (and random tree in background)

    That TREE, magnificent! When in a clash, do the aura's of the characters merge? Or do they just intertwine?
  16. dutchmeat

    Z Enters Unity -Prealpha Released for all the DBZ Fans out there

    It's a prototype, what do you want? Besides, Unity games are relatively small
  17. dutchmeat

    Sub's coding pool party

    Ah damn, you're right. My bad
  18. dutchmeat

    Sub's coding pool party

    Can you create a class diagram of your program? This usually shows you the problem. I haven't done that many graphical C++ applications/games from scratch so I can't tell you for sure what to do. What you could do is pass on pointers of different managers to the appropriate objects. The...
  19. dutchmeat

    DS learns C

    If you really wanted to you can write multiplatform applications in C# using C# Mono: http://www.mono-project.com/Main_Page You can also use C# in Unity3D as it uses Mono.
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