oh man i was playin ts with ur model and its awsome. but u forgot to assign th head vertices to the head bone so the model looks funny when it walks now
I reskinned the frieza form 4 from the unofficial evm model pack
original creator: Kreshi
reskinner: Me :D
texture for reskin: Frieza Form 4 by Nuttzy & shjing
????? really. after applying fatboy??? maybe I'm doing something wrong, i followed those exact steps posted up there (well almost).
when i compile a model after apllying fatboy keeps showing "the model has too many normals" in the console thing at the bottom
you can do that for buu i guess cuz the cape has its own bone that moves flaps around when you move and charge up.
Oh and you can do it for the guys with hair that moves around when you move. just assign the verticies of the clothes to the bone that controls the hair tips
well you can do this modification yourself kinda. when you transform just make the transformed form bulkier or get someone to do this for you. i did it for piccolo and it looks great.
I was messing around and found that changing the colour of the cel shade to yellow or red would make a badass saiyen or majin aura. But you need a cel shaded model to begin with.
By the way how do cel shade. i tried but i couldnt get it right.
I found a attack that piccolo has that isnt in the game called Makosen, and no I didnt misspell masenko .
take a lookie here
http://100megsfree4.com/abcsofdbz/techniques.html
heres another page
http://www.myfavoritegames.com/dragonball-z/Info/AttackList/0-B.htm
you can never have...
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