Recent content by DBA_mike_frost

  1. D

    Tienshinhan - Dragonball Adventures

    the scar will be textured, and i have a fair amount of facial reference pictures but thank you all the same!
  2. D

    Tienshinhan - Dragonball Adventures

    i cosidered that about the square poly but that will still in the end leave a slight gap between the eye and the pupil which may be noticeable. Still an option no less. and i tried rotating the ears back before which did no good anyways.i will look at the hand though and see what can be done...
  3. D

    Tienshinhan - Dragonball Adventures

    Update! nearly final model. Ok. Raised the collarbone, enlarged the pupils (3d for now, will try to just make it a flat plane texture), redid the back, resized the waist and belt, edited the face to look more like tien. Crits are definitely welcome...
  4. D

    Tienshinhan - Dragonball Adventures

    yeah, half life 2 has a pretty robust facial animation system, the other models thus far have had seperate pupils... not something i'm used to... The pupils should be much bigger than i have them on tien, i'll see if i can just perhaps use a cylinder flattened down and optimized. The white of...
  5. D

    Tienshinhan - Dragonball Adventures

    well i want to just texture the pupils in but we need a quick and easy way to animate the eyes..... with a texture you can technically then just animate the UV map i guess... right now its just a low-poly half sphere, i think a texture would look better but might not be able to animate damn...
  6. D

    Tienshinhan - Dragonball Adventures

    thank you! i'll play with it after and try and come up with something along those lines.
  7. D

    Tienshinhan - Dragonball Adventures

    yeah, its for a different mod, called Dragonball Adventures http://www.dbadventures.net meant to go off of the half-life 2 engine. It is still in the very early stages right now, not much to show yet!
  8. D

    Tienshinhan - Dragonball Adventures

    gotcha, i'll look at the collar bone. and apologies for the red BG! heheh
  9. D

    Tienshinhan - Dragonball Adventures

    and, one more go! thank you for the pointers, i have taken them into account on this version. I rounded the face off and made it look a bit less like a skeleton. Hands have been resized and a few other changes were made here and there...
  10. D

    Tienshinhan - Dragonball Adventures

    not a problem, i have since modified the ears, i just dont have an updated shot to show at the moment! i'll use a different shot to reference the ears. The head on shot of tien i had made the ears huge. Its hard to tell what reference to use on these characters because they can sometimes change...
  11. D

    Tienshinhan - Dragonball Adventures

    why is that, so he can fly? :P
  12. D

    Tienshinhan - Dragonball Adventures

    thank you for the crits! i fixed alot of what you said. The skintone is a moot point because it is just placeholder, not what a final texture would look like at all. thanks! I'll post a shot later when i get the chance, the face looks a bit better, and the pointyness of the chest has been...
  13. D

    Tienshinhan - Dragonball Adventures

    EDIT SEE BELOW
  14. D

    Tienshinhan - Dragonball Adventures

    definitely know what you mean, i'd sooner have two 2000 poly models than 1 model at 4k. There are alot of details in the pants that i can easily remove and still make it look the exact same.
  15. D

    Tienshinhan - Dragonball Adventures

    heh ok - its just a plain flat color, not an actual texture for the model. The end poly count, i am shooting for as low as i can go but i have about 4k max to work with. I figure in the end it will work out to around 3k, and i could most likely optimize in alot of places.
Top