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- Feb 18, 2003
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One of the things I like the most about the melee in ESF was the fast pace and randomness that sometimes came from that. Now, all anyone does is hang back and wait for the other guy to attack because they know if they even swoop for two seconds they'll get hit first. I don't understand if this. I can see the whole attacks based on KI thing being a good idea in theory, but when highly skilled players (I've been observing a bit, and experienced this myself vs some of the ::Z:: clan) go head to head, there's no teleport, except to dodge so they can recharge again, or just bind teleporting that makes you hit them in 1/2 a second, and most of the time if the guy is holding down right click they get hit anyway. Props to the team for the effort and all, but right now I feel like melee has taken a step backwards. I didn't necessarily like the ping advantage before, but I would prefer 1.0 melee over 1.1 melee.
My two cents
My two cents