Vegeta W.I.P.

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That is one sexy render and model, holy shit.
dude, isnt that an action figure, and not a model?
Any way, i have tried to make it and it didnt look well, i am still working on it
 
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dude, isnt that an action figure, and not a model?
Any way, i have tried to make it and it didnt look well, i am still working on it
yes it's a model, of course it is.
Here is the base mesh without a normalmap applied:

dragonball_z_challenge__android_16_wip_by_cg_sammu-d67vj6o.jpg

and one without the diffuse map:
dragonball_z_challenge__android_16_wip_by_cg_sammu-d6974ef.jpg

as you can see it's not that hard with some experience, and a lot of the details comes from sculpting of the surface with z-brush or mudbox for that matter.
 
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i see, but that is almost 10 % anime accurate, not more, and i dont have zbrush and mudbox doesnt work on my pc
 
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Here are some drawovers/suggestions towards your model. I really like some areas and some areas could use some work.

Here are my drawovers
http://puu.sh/6olHX.jpg
http://puu.sh/6olU4.jpg

Keep up the good work.

If you don't know what I'm saying or don't understand me, just write me and I could do an online session with you (and open to anyone who wants) through teamviewer to show how it needs to be done and how it should it look like ;)
 
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Hey crazy horse, the reply box, there's a picture of..a picture. Click on that, insert the link to the image. Clicking on links is for peasants.
 
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Here are some drawovers/suggestions towards your model. I really like some areas and some areas could use some work.

Here are my drawovers



Keep up the good work.

If you don't know what I'm saying or don't understand me, just write me and I could do an online session with you (and open to anyone who wants) through teamviewer to show how it needs to be done and how it should it look like
thank you very much, dunno why, but no one elese is commenting,
but for the five sides, they arent actually five sides, it looks like that in the image for some reason, but i the model it is a squad
 
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Be sure to post more in order to get more input ;)
 
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hi again.
i worked on the android 16 model yesterday, sorry i havent been able to work on it sience i worked on a vegeta model for the zedu game, and i stopped with the hair. i would apriciate if you gave me some tips for the hair, cuase i tried to make it by starting with a plane, sphere,box, cons/pyramids and nothing worked.
here is the android model that i worked on
http://puu.sh/6IiRL.jpg
http://puu.sh/6IiUh.jpg
http://puu.sh/6IiV3.jpg
an i already know that he have a hole in his stomach, i was begining to make that stomach armor of his, and i actually started all over again yesterday,so this is a compleatly new model.
what do you think?
 
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I'm no expert, but that looks pretty good to me in most areas. Your poly flow is improving really fast :D
 
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thanx icex, i will try to make it look better though, and i may not be able to work on it alot this week because i am have a hard time at highschool
 
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hi again.
i worked on the android 16 model yesterday, sorry i havent been able to work on it sience i worked on a vegeta model for the zedu game, and i stopped with the hair. i would apriciate if you gave me some tips for the hair, cuase i tried to make it by starting with a plane, sphere,box, cons/pyramids and nothing worked.
here is the android model that i worked on
http://puu.sh/6IiRL.jpg
http://puu.sh/6IiUh.jpg
http://puu.sh/6IiV3.jpg
an i already know that he have a hole in his stomach, i was begining to make that stomach armor of his, and i actually started all over again yesterday,so this is a compleatly new model.
what do you think?
Those look actually pretty good. You're progressing pretty well.

I'm not sure how you could make the hair, but my guess is that the cone or cylinder would be the best start. I'm not experienced in hair making though ^^ .
 
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hello again!!
i worked on the android model yesterday, i spent a good 5 hours on it :D and i am almost done with the base model.
here are some pic(sorry i cant show you the wireframe due to the fact that i hace to join every thing togethere witch needs a mouse, and i am in school right now)
http://puu.sh/6QOi9.jpg
http://puu.sh/6QOiv.jpg
I would appriciate if raven or anyother dev says what they think of this model. I made this thread so i could be able to join the ESF-team, because if i finish the model and it wont be ingame, then it would be a waste of time :p
 
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You'll have to really work hard to make very good normal maps, as they can make the model very good in the end.

Also even if the model doesn't get accepted, it won't be waste of time, as you've gained experience anyways.
 
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hello again!!
i worked on the android model yesterday, i spent a good 5 hours on it :D and i am almost done with the base model.
here are some pic(sorry i cant show you the wireframe due to the fact that i hace to join every thing togethere witch needs a mouse, and i am in school right now)
http://puu.sh/6QOi9.jpg
http://puu.sh/6QOiv.jpg
I would appriciate if raven or anyother dev says what they think of this model. I made this thread so i could be able to join the ESF-team, because if i finish the model and it wont be ingame, then it would be a waste of time :p
Need to check the wireframes. Besides most of the artists these days start their models within sculpting editor, and then retopologize it there. I highly recommend you to start with ZBrush or Mudbox, since you have a good eye for details and you see the shapes really well. You could have done the same android like in the reference in same time as in the 3d editor.

And I have made hundreds models which never seen any project and more then few hundred for projects but none projects were successful. Experience is everything, sir. Keep that in head. If you can retain that and motivate yourself from that then you are a true artist. But I like the progress, keep it up. Just show wireframes next time. Much easier to see the flaws and everything :)
 

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