Yeah, I can't wait to see that "rubber band effect" that's promised in the fnal 1.3 so that beams straighten out when struggling. I always thought it looked really awkward for a beam to be bent every which way and then fight another beam.
Hmm...maybe there should be a feature in 1.3 that reduces a beam's turn rate based on how long it was charged for; ie: the stronger the beam, the harder it is to steer. It would make a lot more sense. I see something similar for final flash, but it's not especially much.