Milkshape crashes whenever i attempt to load a texture thats not a bitmap though so wth. Only use for MS3D and wrls is to make a mesh to replace the esf trans auras....
On the topic of crossroads, I googled 'crossroads wrl' and you should get it straight away... its all about logical keywords
This page I found quite useful.
Also something else thats bothering me, do wrls support animation sequences? Im doubtful myself, im just curious whether its the ESF engine making the transformation aura spin, or if its the wrl doing that.
BTW why did the trans auras and the powerup rocks need to be wrl in the first place? They dont even have animated textures =/ Why didnt these instances just use MDLs??