New Member
- Joined
- Sep 19, 2004
- Messages
- 19
- Best answers
- 0
undefinedundefinedundefinedtoo me it looks nothing like brolly's place right now.
see optional's maps
see optional's maps
You saying that ESF maps are cheap?niobe said:pretty cheap, even for an esf map.
Hybrid said:I don't know what everyones talking about. Optys maps pwn and this brolly map is no exception.
Fire Phoenix said:Meh, The only map i really liked that optional made was that moutain one, where it was all foggy and stuff.
Optional said:Haha, I think that's hillarious because I consider TM_Mountain to be one of my worst.
On another note, I think this is a really pointless topic. If you don't like my map, tell me why at least. Just calling things "crap" from just a few WIP screenshots isn't very smart. I've already changed a lot to ESF_Brolli just today.
Fire Phoenix said:Really? I thought it was your best. It was fun to fight on. It was just cool.
Well, like i said from what i've seen i don't like it. But that's because it's a WIP. It's a few brushes which will be replaced. Actually now that I think about it, what you showed us was basically an outline. So no one can really crit. Just, don't make it look like any of DJ-Ready's. Although he is a good mapper (and he is) They are all the same. And that's just boring.
It should stand out, like yeah... I don't know how to explain it. Just make it Brolly-ish. I've only seen one brolly movie.
for example, esf_gero and nameks_revival uses different methods of texturing. nameks_revival use this seamless technique while gero uses a hybrid of seamless texturing and "common" texturing for the cliffs.Fire Phoenix said:Just, don't make it look like any of DJ-Ready's. Although he is a good mapper (and he is) They are all the same. And that's just boring.
niobe said:o, i've to give an reason wy i dont like it.
it's becours there is no chalange in it, no houses where you can get in to, no cave that go's to an other part of the level.
could be an idea to put an cave in it.
DJ-Ready said:for example, esf_gero and nameks_revival uses different methods of texturing. nameks_revival use this seamless technique while gero uses a hybrid of seamless texturing and "common" texturing for the cliffs.
also, i do my maps in the same style (the upcomming ones like esf_arrival) in the same style with intention.
but im always willed to acceppt suggestions how to make them better so feel free to contact me
noone is forced to play on my maps though :laff: