Water?

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What's up with the water in any and all maps (v1.0-1.1 and v1.2). It seems the water is moved "up" a bit cuz you can go to the bottom and *poof* no water.
 
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Yea ive noticed that also. The water physics dont apply when youre at the bottom of the waterbed, but if you shoot a ki blast, little bubbles still come from it.
 

jc

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this happened in GHP after scale down, i never got to bottom of it. i think the scale down for 1.2 was tweaked per some updated instructions from omega, im guessing some of the code in there may be causing the effect.
 
Coder - Harsens sidekick
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Who knows... Who really cares >_>
 
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when i played with the dedicated server there was a cool under-water sound, but in esf 1.2 full the sound effect under water was the same as in 1.1, is the sound effect a setting or is it coded?
 
Moving with Sonic Speed
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Is there something actually wrong with that? I think it's an improvement over the other slow-flying physics you used to get stuck with on the bottom of lakes. Just pretend you're holding yourself down with your ki. You can fly, so you can stick to the ground too.
 

jc

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Pcjoe said:
Who knows... Who really cares >_>
well the guy who posted it as a bug (and me cos i couldnt figure it out)
 
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actually as sonic boyster shows it its sounded as a pretty good fix
but only 1 thing... I didnt checked it myself but if its the way its described
then there should be a small space with no water is that right?
well then just make it look like water... thats all...
its stupid if there is ground below what like that
so even if its functioned like ground but since its below water
then make it look like water at least that , now team what do you think?
thats for the patch of esf beta 1.2.X I guess
 
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would be alot cooler to make it look like water in stead of normal ground yes
i think you should make the place where you can walk a lil lower
if your swimming and you go too low you just fall down lol
looks strange...
 
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This was reported by the testers long before 1.2's release - this was never fixed as it's a really low priority bug, guess harS/joe will look into it later on.
 

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