Visability range

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and i should set the max distance to somthing?
 
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Warning: === LEAK in hull 0 ===
Entity light_spot @ (-2240,-1920, 256)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

??? wtf? a skybox!! i got one of those!!

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3673 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3458 (0.28 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3533 (0.27 seconds)
 
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it bothers me when i get this far and then get to an error i cant figure out how to fix >_<
 
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NEVER MIND! I THINK I PIECED TOGETHER THE WHOLE "h" texture thing, and the leak thing...... why do tutorials tell you to make a skybox hollow? it usualy works but i guess not when i have so much crap on my map?

well almost hlvis is just crashing now at 90%, how gay is that ;p
 
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ok so after i "solved" the leak problem, for some reason my whole map is water, and i cant move, also the lights dont work... i have a hollow skybox and a light spot, as sky, usualy this is fine, (except for the view distance...) why is this crap so hard!! i cant find a tutorial thats like, "oh yeah if you compile a map and it ends up like this... do that..."
 
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Cause its not supposed to be like that.

And from looking at your map screenshots.

WTF are you doing O.O

That map is a walkign R_speeds disaster area. You got so much brushes in there that VIS should crap its pants just looking at it O.O

Seriously. Are you suing a terrain generator?
 
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the best advice you can possibly get:
1. start over with simple testmaps and learn the essential basics before you tackle terrain.
2. do not use terrain generators, ever. Make triangle based terrain by hand with the vertex manipultion tool
 
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ive been making countless "test" maps, and i can never get this invisifog to disapear.

look at the pictures with the flat map, and the boxes.

Ive made maps using terrain gen and not, both times i still have this issue with the fact that i cant see anything past like 100ft in front of the char... but when i fly up to stuff it comes into view.
Ive tried testing a simple maps with nothing other than a floor and a skybox. floor as 1 brush both with grass 1,1 and i have tried same thing with grass fit to scale..., big maps 12000-12000, and small 3000-3000, max view distance 3000 - 20000 still same problem.
set both in the vis tab on my compiler and on hammer. tested same map, with 300, 3000, 6000, 10000, 13000, 30000, still, i get this lame view distance problem, i think after i solve this problem i think i can focus on learning how to put more detail into my work
 
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Can you upload the RMF and BSP files of one of those testmaps?
 
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for instance this is a test map...


and this is the problem


and this is a map.. like i said. with 3 textures; sky one box hollowed out,grass fit to one brush as floor, and kamehouse 5,5...

so i can change the settings of the max view distance from 6000, to 16000 and i still have this same problem.
 
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For a good view in game go in Hammer Editor/Map/Map Properties/Max viewable distance and set 50000.This is for the max size of map.But you can use that for a small size of map.
 
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For a good view in game go in Hammer Editor/Map/Map Properties/Max viewable distance and set 50000.This is for the max size of map.But you can use that for a small size of map.
Actually 16000 is enough for anyhting you can make in hammer ^^

But that doesnt seem to be the problem.
 
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that would be awesome, how do i go about doing that? ^_^
 
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and one more question, do you guys use hammer for lh1, or source SDK, cause i cant get sdk to work properly. i had no idea that displacements and 3d skyboxes were only on sdk, i was looking forward to learning for esf
 
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that would be awesome, how do i go about doing that? ^_^

uhhh...get the files and upload them to a file site like rapidshare or filefront or something?
 
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witch one is better? cause now i have to go thru all this sighning up bs...
 
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Doesnt matter as long as you post the link here.

As for the 1.3 maps. Thats a seecred. The open beta maps on the other hand are all made in hammer though.
 

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