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- Aug 11, 2002
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I thoguht of some stuff thats REALLY KEWL...
1. When you transform instead of ur pl instantly doubles or whatever it should go up during the transformation so say ur at 3 mil and ur powering up noone knows what kind of power ull end up at cuz when they look at the scouter the numbers just keep going up (like in the show mind u)
2. When you are transforming you should be practically invinceble, so like say ur goku going ssj for the first time and krillen is next to him (only if hes on opposite team) he should be knocked back almost exactly similar to a melee hit, except no white blamo thingy, and you can recover after ur a far amount of distance away. Same thing with beams instead of them being knocked away they splash. And i mean splash like say you throw a water baloon at sum1 it doesnt bounce off (unless its the crappy kind that never pops) it explodes all over the place. So it will look like this =
1. Beam ----> ===O {} <--- goku
2. ====O {}
, , , , , , ,
3. ==={} ,
, , , ,
,= debris from beam
1. When you transform instead of ur pl instantly doubles or whatever it should go up during the transformation so say ur at 3 mil and ur powering up noone knows what kind of power ull end up at cuz when they look at the scouter the numbers just keep going up (like in the show mind u)
2. When you are transforming you should be practically invinceble, so like say ur goku going ssj for the first time and krillen is next to him (only if hes on opposite team) he should be knocked back almost exactly similar to a melee hit, except no white blamo thingy, and you can recover after ur a far amount of distance away. Same thing with beams instead of them being knocked away they splash. And i mean splash like say you throw a water baloon at sum1 it doesnt bounce off (unless its the crappy kind that never pops) it explodes all over the place. So it will look like this =
1. Beam ----> ===O {} <--- goku
2. ====O {}
, , , , , , ,
3. ==={} ,
, , , ,
,= debris from beam