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- Sep 22, 2004
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My apology.Avenger said:Hey, if you're going to quote me please do it right, I didn't write girl, I wrote guy, meaning not you, but the guy who brought up this topic =) You weren't the one I meant by superiority or not understanding the article..
I agree, playing for fun is the meaning of a game. Winning is easy, not having fun xD
As for playing to win... I disdain the use of the same tactic over and over again. It's not my preferred method of play. When I play, sometimes I use basic, sometimes advanced, sometimes beams, sometimes throwing. But, I see people who play through tactics that, just seem pointless and boring. And, in my oppinion, remove the feel of playing Dragon Ball Z.
Like, a common trait among "good" players is they'll constantly use basic, and continue to basic, and then beam. And if they play Boo, they'll knock you into structures, and using the Candy beam, then teleporting and attacking you before you have a chance to even hit the teleport button yourself, candy beaming you more. Another trait is hording up Battle Power, and then beaming everyone. People will spawn and get beamed before they even have the opportunity to teleport, and even when they do, the radius is so large, where will they trans to, in order to save themselves?
I play ESF the way I think DBZ would play out. After all, if in every episode of DBZ, characters beamed the hell out of each other and did nothing but, or they never closed to close quarter melee, would you find it so interesting? I wouldn't.
The game is meant to be played for fun, but, one should keep in mind, that, it's still a Dragon Ball Z game, and therefore, it should still be treated the same as you would treat an episode of DBZ.