Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.51 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(1.60 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 2682/65535 53640/1310700 ( 4.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 456/32767 18240/1310680 ( 1.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 71880 bytes ===
Texture usage is at 0.37 mb (of 4.00 mb MAX)
2.54 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\hlbsp.exe"-chart "C:\Program Files\Valve\Steam\SteamApps\neoboy\half-life\coldblood\maps\revamp_street_battle1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\neoboy\half-life\coldblood\maps\revamp_street_battle1.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 2682/65535 53640/1310700 ( 4.1%)
vertexes 2992/65535 35904/786420 ( 4.6%)
nodes 953/32767 22872/786408 ( 2.9%)
texinfos 456/32767 18240/1310680 ( 1.4%)
faces 2136/65535 42720/1310700 ( 3.3%)
clipnodes 2126/32767 17008/262136 ( 6.5%)
leaves 582/8192 16296/229376 ( 7.1%)
marksurfaces 2781/65535 5562/131070 ( 4.2%)
surfedges 10120/512000 40480/2048000 ( 2.0%)
edges 5421/256000 21684/1024000 ( 2.1%)
texdata [variable] 1556/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 640/524288 ( 0.1%)
10 textures referenced
=== Total BSP file data space used: 276794 bytes ===
4.25 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\hlvis.exe"-full -chart "C:\Program Files\Valve\Steam\SteamApps\neoboy\half-life\coldblood\maps\revamp_street_battle1"
569 portalleafs
1876 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(13.10 seconds)
LeafThread:
(726.56 seconds)
average leafs visible: 230
g_visdatasize:35734 compressed from 40968
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 2682/65535 53640/1310700 ( 4.1%)
vertexes 2992/65535 35904/786420 ( 4.6%)
nodes 953/32767 22872/786408 ( 2.9%)
texinfos 456/32767 18240/1310680 ( 1.4%)
faces 2136/65535 42720/1310700 ( 3.3%)
clipnodes 2126/32767 17008/262136 ( 6.5%)
leaves 582/8192 16296/229376 ( 7.1%)
marksurfaces 2781/65535 5562/131070 ( 4.2%)
surfedges 10120/512000 40480/2048000 ( 2.0%)
edges 5421/256000 21684/1024000 ( 2.1%)
texdata [variable] 1556/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 35734/2097152 ( 1.7%)
entdata [variable] 640/524288 ( 0.1%)
10 textures referenced
=== Total BSP file data space used: 312528 bytes ===
740.39 seconds elapsed [12m 20s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
2136 faces
Create Patches : 13722 base patches
0 opaque faces
133269 square feet [19190804.00 square inches]
1 direct lights
BuildFacelights:
(84.51 seconds)
visibility matrix : 11.2 megs
BuildVisLeafs:
(296.44 seconds)
MakeScales:
(276.69 seconds)
SwapTransfers:
(199.81 seconds)
Transfer Lists : 27760120 : 27.76M transfers
Indices : 3992980 : 3.81M bytes
Data : 111040480 : 105.90M bytes
GatherLight:
(42.04 seconds)
GatherLight:
(21.77 seconds)
FinalLightFace:
(6.25 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 2682/65535 53640/1310700 ( 4.1%)
vertexes 2992/65535 35904/786420 ( 4.6%)
nodes 953/32767 22872/786408 ( 2.9%)
texinfos 456/32767 18240/1310680 ( 1.4%)
faces 2136/65535 42720/1310700 ( 3.3%)
clipnodes 2126/32767 17008/262136 ( 6.5%)
leaves 582/8192 16296/229376 ( 7.1%)
marksurfaces 2781/65535 5562/131070 ( 4.2%)
surfedges 10120/512000 40480/2048000 ( 2.0%)
edges 5421/256000 21684/1024000 ( 2.1%)
texdata [variable] 1556/4194304 ( 0.0%)
lightdata [variable] 495909/6291456 ( 7.9%)
visdata [variable] 35734/2097152 ( 1.7%)
entdata [variable] 640/524288 ( 0.1%)
10 textures referenced
=== Total BSP file data space used: 808437 bytes ===
931.25 seconds elapsed [15m 31s]