The wait is over....

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lol... just occured to me that from the back, SSJ3 Goku looks like super-sonic the hedgehog...:rolleyes:
 
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BY THE WAY. PcJoe made those renders so you can thank him for the presentation. :)
 

ZuL

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Ask him (or make him come here :) ) what program he used to make the shadows and the light. I have no idea.

ZuL
 
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well if he used 3dsm then he wouldve just made the light and then ticked the checkbox for cast shadows.
 
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Depending on the program, it could be easy or hard. Probably just checked a box and the computer filled most of it in, he probably did some adjustments to it (all good skinners/modelers edit computer generated stuff to their own perception). IM not familiar with polygon model generators and skinning though.
 
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Yes, this mod will be decent adn rule Dmz, once it is completed. finishing the sprite system and the models will be the tougest part, seeing as they are visual and need fine tuning. Programming is rather simple, to fix a sound loop it only takes a couple hundred lines of command (may sound like a lot, but is done in about an hour or so if you know what you are doing).

What exactly is the Quake engine written under? I dont know what program was used to add lines and stuff. IM guessing c++ or visual basic. Im not familiar with the engine specifics of this game. I know Rainbow 6 is under c++, since it uses c++ libraries to run it. I had to update visual basic to run this game better, so im guessing its VB.
 
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firstly congratulations with the models they're awsome mate!!

and how far through are u fulla's completing the mod? i dont know much about fixing bugs and how long they take. so keep up tha good work mates:yes: :D
 
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Originally posted by {cheese}SNIPeR
Yes, this mod will be decent adn rule Dmz, once it is completed. finishing the sprite system and the models will be the tougest part, seeing as they are visual and need fine tuning. Programming is rather simple, to fix a sound loop it only takes a couple hundred lines of command (may sound like a lot, but is done in about an hour or so if you know what you are doing).

What exactly is the Quake engine written under? I dont know what program was used to add lines and stuff. IM guessing c++ or visual basic. Im not familiar with the engine specifics of this game. I know Rainbow 6 is under c++, since it uses c++ libraries to run it. I had to update visual basic to run this game better, so im guessing its VB.
Im think most engines are written in C++ or VB as they are the most stable,fast and reliable languages.

BrunO
 
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IM not sure, since DoD uses visual basic 6 runtime components. And someone was talking about programming it in C++. I'm really not that sure.
 
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Do you have the models for Krillan and Frieza transformed REady?
 
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for rendering, just get the brazil **** for 3ds max and the render are awesome... not hard at all... and for coding, i dont know what half life people are using, but quake3 is based off c not c++...
 
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This is a bit of a generalization but aint C++ just and extension to C.
Any verification?

BrunO
 
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Originally posted by sonic834
but quake3 is based off c not c++...
actually it is based off c++ thats why bejiit kept getting ****ed off at ssjcarter because he kept using c.
 
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C is a high level language.

C++ is an object orientated high level language that is much more versatile.
 
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visual basic runtimes are used for running this game, other games use c++ libraries to run. c is an extension of c++, people tend to get ****ed when they mix the 2 together for some reason. :] Difference of c++ and c. c++ is object oriented programming much similar to visual basic, c is a very high level of programming, which differs from vb and c++. I worked with visual basic, and theres not much to it actually. c++ is slightly harder than vb, cuz its easier to make a game with it. c can be used to make games, and can be run to use different runtime components to run it.

I was just wondering the programming and runtime of esf.
 

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