THE MAP COMPETITION TO END ALL MAP COMPETITIONS

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o_O i never mapped for HL1 before .. But since i was told that it is even more simple than the GTKRadiant 1.4-1.5 .. I guess i could join in as well? :)

My money's on Sub for now though ^_^
 
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lal compiling is a pain in the ass i have done every thing to fix it but no still wont compile
 
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How about checking the compile log for errors.

They might help you ^^
 
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hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\ANUBIS\Desktop\VALVE\hlcsg.exe"-wadautodetect -cliptype Precise -chart "C:\Documents and Settings\ANUBIS\Desktop\VALVE\Mountain side"
Entering C:\Documents and Settings\ANUBIS\Desktop\VALVE\Mountain side.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(11.78 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(29.83 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 8522/32768 170440/655360 (26.0%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9/32767 360/1310680 ( 0.0%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 170800 bytes ===

Using Wadfile: \program files\steam\steamapps\madmax522\half-life\esf\esf.wad
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-01'
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-02'
- Contains 3 used textures, 100.00 percent of map (73 textures in wad)

Texture usage is at 0.19 mb (of 4.00 mb MAX)
42.05 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\ANUBIS\Desktop\VALVE\hlbsp.exe"-chart "C:\Documents and Settings\ANUBIS\Desktop\VALVE\Mountain side"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----
I QUIT LOL I DONT GET IT
 
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SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Here is your problem ^^

eRRoR finds an error
 
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How do i fix this SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES lol can tell i is a uber nube at mapping xD
 
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My guess. You used the texture tool and the fit texture function so that the texture scale is below 1.

That or you tried clipping a brush and did so horrible.

Try using hammers error finder. Mreaning in hammer press alt+p
 
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SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Here is your problem ^^

eRRoR finds an error
Read more carefully ^^
 
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My guess. You used the texture tool and the fit texture function so that the texture scale is below 1.

That or you tried clipping a brush and did so horrible.

Try using hammers error finder. Mreaning in hammer press alt+p
i did that it says no errors found
 
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i did that it says no errors found
And did you check the textures. If any of them is scaled less than 1?

Or brushes you used the slice tool or vertex manipulation tool on?
 
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And did you check the textures. If any of them is scaled less than 1?

Or brushes you used the slice tool or vertex manipulation tool on?
i have checked the brushes they seem fine how do i scale the textures
 
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By using the texture tool.

Then again if you didnt use it till now. That means the textures should be OK.

Tell me what kind of shapes dod you make while clipping / vertex manipulating brushes?
 
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By using the texture tool.

Then again if you didnt use it till now. That means the textures should be OK.

Tell me what kind of shapes dod you make while clipping / vertex manipulating brushes?
i didnt use hammer at first i used terrain genarator i suck at vertex manipulation in hammer
 
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Terrain generator.

That would explain it. Those things are horrible. Stay away from them if you want to have less problems.
 
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With only 10 days left of this thing. I was wondering if thre was any updates?
 
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Are there really still people in the community mapping for esf ?
With great stuff from the old days ?
 

sub

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With only 10 days left of this thing. I was wondering if thre was any updates?
I can't work on any maps on my laptop and nihao's steam account was hijacked. I'll have something up by the 12th though it won't be the map I wanted to make (stupid compile errors :p)

Dunno about madman and volt
 
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still removing some verts i have way to many lol
 

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