There's a game engine out there called Unity3D. They released an update yesterday adding official 2D support, and I've decided to give learning it a go by making a 2D pseudo Earth's Special Forces. I spent a good part of today playing around in it, trying to learn the workflow and how to do very basic things. It's going to take a long while for me to get used to, but I do like it.
The game I'm making is a remake of a prototype I made a while back
Ancient video of the flight / beam / melee hit physics from the original prototype
Where I'm at right now with the Unity version
I should mention that you're mostly expected to mostly repeatedly tap a direction to move. You can hold an arrow key down and you'll dash that way after a brief delay, but that's going to use up a good deal of energy I think.
I really liked the way flight felt in the first prototype I made, and I'm trying to recapture the feel. I'm still pretty far off, but I'm still tweaking it.
I have no idea how far I'll get, but ideally it'd work something like this:
Again, I have no idea how far I'll get with this project, but that's the plan.
The game I'm making is a remake of a prototype I made a while back
Ancient video of the flight / beam / melee hit physics from the original prototype
Where I'm at right now with the Unity version
I should mention that you're mostly expected to mostly repeatedly tap a direction to move. You can hold an arrow key down and you'll dash that way after a brief delay, but that's going to use up a good deal of energy I think.
I really liked the way flight felt in the first prototype I made, and I'm trying to recapture the feel. I'm still pretty far off, but I'm still tweaking it.
I have no idea how far I'll get, but ideally it'd work something like this:
- Two players on the map
- If the players fly into each other, a melee clash happens, which basically means that the player who was traveling faster (in the direction of the opponent) wins and the player traveling slower gets damaged and knocked back
- You can charge and fire energy attacks which deal a good bit of damage
- You have a ki pool, and it starts to regenerate automatically after a brief period of not using any energy
- The players would ideally be procedurally animated stick figures, although I'm not sure how viable that is
- The terrain is probably going to be tile based, sort of like Terraria or Minecraft, and it's going to be destructible and probably randomly generated
Again, I have no idea how far I'll get with this project, but that's the plan.
Last edited: