So, how about that ECX?

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I personally like the variety in ECX. The speed changes and little things here and there (sound, taunt, effects...). I personally believe it's the little things that make a game really good. But as someone pointed out, once u've done it, it's not the same the second time.

The only bad thing that i've experienced, is the limit on models (512) when loading a map with a lot of models and ECX.
 
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True, I didn't really want to pin that on ECX as it could have easily been the mappers as well. But I really enjoy those interactive maps and I think their might be a way to "clean up" (so to speak) ECX such that there's less models to prechache but infact really it will be the same amount.

I don't know the topic 100%, but I think one can mesh sprites into a single file and know the correct beginning to ending sequence when animating. Technically meaning there can be one file for every character eventhough this would be taxing on the programmer.
 
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True, I didn't really want to pin that on ECX as it could have easily been the mappers as well. But I really enjoy those interactive maps and I think their might be a way to "clean up" (so to speak) ECX such that there's less models to prechache but infact really it will be the same amount.

I don't know the topic 100%, but I think one can mesh sprites into a single file and know the correct beginning to ending sequence when animating. Technically meaning there can be one file for every character eventhough this would be taxing on the programmer.
your talking about doing it so the models are just one file aka they trans using submodels instead of the normal models
 
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I remember it was good when it first came out.
 
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its alright til noobs start going ssj34902823904
 

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