Skyrim Save Orientator - Manage your savefiles

Just a nice person :)
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Hello everyone,

For you I've created a programma to easily manage your savefiles. I would
like to present this program to you and see if you like it (and maybe get some positive feedback?).
Your savefiles are safe, my program doesn't write (only reads) your savefiles. I've made sure that any savefile
switching that occurs uses copying before deleting.

The reason I created this program was because I wanted to know WPF (Windows Presentation Foundation)
better (Especially the data binding aspect).

This program is in Alpha. The program might crash. Please report any bugs you find so I can fix them for you.


You can download it here:
http://www19.zippyshare.com/v/12249678/file.html

If you don't trust this, you can decompile the program with ILSpy and look at the source code: http://ilspy.net/

Setup:

  1. Start the program
  2. Click Folders->Savefiles
  3. Make sure you have a folder called "Characters"
  4. Create a map for each character you have and put the saves in.
  5. Go back to the program and click Saves->Refresh.

How-to's:
Set a character as active?
  1. Select your character from the left.
  2. Hit enter OR click "Set as active" button.

FAQ
Q: Can I edit my save with this program.
A: No, I'm not creating this because the risk that it might screw up is getting big.

Planned features:

  1. Read active save game and automatically save them
  2. Change hotkeys (Currently: Spacebar to launch, Enter to make current selection active)

Planned fixes:
  1. Selection in the TreeView (left thingy) doesn't always work correctly

Screenshots:






Thank you!
 
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Pretty cool, job well done Shonnie. Skyrim kind of sucks at displaying information with save files, they don't really tell you anything.

How long did it take you to make this?
 
Just a nice person :)
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Ey! Thanks!

It took me three days to make it. I spend full time on it though.
After I somewhat finished it I still wish I did things differently now.. but it's a new experience.

WPF data binding works great if you get it working but it can also mess up the code.

Some decisions I had to make were because of the time. I didn't want to spend to much on ground work
because it would be way to boring with no visual results.

PS:
This was a BIG help: http://www.uesp.net/wiki/Tes5Mod:File_Formats.
 
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