I agree, although in the UK we don't get ++, so you get an A* for that terrifyingly excellent model o/Grega said:anyhow you get an A++ for the model looks great
Yeah I'm sorry. I meant illuminated -_-. Allright, good work so far thought!Enix said:Illustrated? you mean illuminated? If so, that might be a problem, we are moving and stuff, packing up and headed out . And I probally wont have the internet for the weekend untill we get it transfered, but I will post it as soon as I can .
Heres the link to the site: Link Removed§lipKnot said:very nice is there a link for this resident evil mod for a site and is it half life 1 model or half life 2 model
Lol, that rule really does suck. PM me the link please, I want to check it outEnix said:Heres the link to the site: Link Removed
This mod is ran on HL1, we are changing it up quite a bit, we have solid shadows similar to HL2 shadows ingame now, which believe it or not actually adds some sence of realism to the game. We want to stick to HL1 to challenge ourselfs. If we moved to HL2, you can put a piece of zombie **** in HL2 with a good shader and it would look nice. So we are just seeing what we can do with HL1 .
Enix, your not supposed to put links in your posts. you can advertise your mod in your signature though. thanks - Mad_AxMan.
-errr...I know about this rule but I thought it would be more sensible to put one indirect link in this posts, rather then it being advertised in my sig everytime I post, that rule should really be changed .
but you will EVENTUALLY move it to HL2 right? I mean you can make so much more of an eerie enviroment with mapping in hl2 alone.. Not to mention what you can do with the engine.Enix said:This mod is ran on HL1, we are changing it up quite a bit, we have solid shadows similar to HL2 shadows ingame now, which believe it or not actually adds some sence of realism to the game. We want to stick to HL1 to challenge ourselfs. If we moved to HL2, you can put a piece of zombie **** in HL2 with a good shader and it would look nice. So we are just seeing what we can do with HL1 .