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If any of you have played Mechwarrior you know what I'm talking about.
Realistic damage would mean that when you get shot, punch, or your character was otherwise injured on a certain part of their body, you would lose health for only that part of the body.
This would mean a new health hud would need to be added. For my idea it would be a front view of the player.
At the beginning the entire hud would be green, indicating that you're at full health.
When you're shot, let's say in the arm, the part of the hud showing the arm would change color depending on things like your power level versus that of your attacker, plus things like the attacks strength. When a part of the body turns red, or gray, that means that the limb is unusable for attacks or movement if it's a leg, maybe forcing the players into using a one handed Kamehameha, or similar attack.
To avoid having a player with all his limbs damaged/blown off there would have to be a variable or something called overall health, which is affected by the cumalative damage to the entire body.
This would also allow for some instant kills. Head and chest shots would be fatal if one player is significantly stronger than other.
Thoughts?
Realistic damage would mean that when you get shot, punch, or your character was otherwise injured on a certain part of their body, you would lose health for only that part of the body.
This would mean a new health hud would need to be added. For my idea it would be a front view of the player.
At the beginning the entire hud would be green, indicating that you're at full health.
When you're shot, let's say in the arm, the part of the hud showing the arm would change color depending on things like your power level versus that of your attacker, plus things like the attacks strength. When a part of the body turns red, or gray, that means that the limb is unusable for attacks or movement if it's a leg, maybe forcing the players into using a one handed Kamehameha, or similar attack.
To avoid having a player with all his limbs damaged/blown off there would have to be a variable or something called overall health, which is affected by the cumalative damage to the entire body.
This would also allow for some instant kills. Head and chest shots would be fatal if one player is significantly stronger than other.
Thoughts?