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This part of the forums has died... Anyway, onto my questions:
1. Func_water - Are you able to control the speed of which the water animates so that it can look like it's flowing slow or fast?
2. Brush - Is it possible to make an object moveable? Like the crates in Half-Life, you were able to push them around.
3. Func_water - Is it possible to make it so that you can't see into the func_water brush but are able to see out of it?
4. Func_water - I've seen maps where the func_water brush is very uneven and doesn't have a smooth surface, basically meaning that it doesn't look calm. Is it the wave height that gives you that effect?
5. Triangle Terrain - Alright, this one has been on my mind for some time. Let's say you made a rock formation on a wall out of triangle brushes, and originally there was a wall already there. Should you just keep the rock formation on the wall or remove the wall and make sure there aren't any leaks?
6. CLIP Texture - I know that the clip texture when applied to a brush acts as a barrier for the player and I'm wondering if there is anything else that needs to be done besides applying the CLIP texture to a brush?
7. Entity - Is it possible to get the entities from Half-Life into ESF? For example, you take the original HGrunt model and place it within an ESF map, and the HGrunt will act as an NPC. I know there is a plug-in (monster plug-in by botman) that could do this, and I remember Mr. Satan using it in his server back a few years ago, but I'm just wondering if it can be done without a plug-in.
That's basically all of the questions I have for now, I'll post more if I come up with any. I'll use this thread instead of creating a thousand different question threads.
1. Func_water - Are you able to control the speed of which the water animates so that it can look like it's flowing slow or fast?
2. Brush - Is it possible to make an object moveable? Like the crates in Half-Life, you were able to push them around.
3. Func_water - Is it possible to make it so that you can't see into the func_water brush but are able to see out of it?
4. Func_water - I've seen maps where the func_water brush is very uneven and doesn't have a smooth surface, basically meaning that it doesn't look calm. Is it the wave height that gives you that effect?
5. Triangle Terrain - Alright, this one has been on my mind for some time. Let's say you made a rock formation on a wall out of triangle brushes, and originally there was a wall already there. Should you just keep the rock formation on the wall or remove the wall and make sure there aren't any leaks?
6. CLIP Texture - I know that the clip texture when applied to a brush acts as a barrier for the player and I'm wondering if there is anything else that needs to be done besides applying the CLIP texture to a brush?
7. Entity - Is it possible to get the entities from Half-Life into ESF? For example, you take the original HGrunt model and place it within an ESF map, and the HGrunt will act as an NPC. I know there is a plug-in (monster plug-in by botman) that could do this, and I remember Mr. Satan using it in his server back a few years ago, but I'm just wondering if it can be done without a plug-in.
That's basically all of the questions I have for now, I'll post more if I come up with any. I'll use this thread instead of creating a thousand different question threads.