Permanent Terrain Deframation - WAIT

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OK chill dont say its not impossible thats not what i ment. I think that when you shoot generic balls or beams whatever, and it hits the ground and leaves a burn mark that it should be permanent, that would give it more of a dbz feel.
 

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Well..sometimes people go crazy with beams..and black splotches all over the map after a while would be insane. Just my two cents. :p
 
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Wouldn't that cause lag? Too many decals all over the place might effect FPS.
 
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i'm not sure, in old video games they had like a limit, after like 30 bullet holes got on a wall they started dissapearing
 
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Pain said:
Wouldn't that cause lag? Too many decals all over the place might effect FPS.
I believe there's a cvar that limits the ammount of decals that can be on the screen at once. Atleast, there was in HL, I don't recall if it was removed from ESF or not.

I really don't see why the scorch marks need to be permanent. Like Magus said, you're going to get people blasting the entire map just to make it all black. It won't look like damaged terrain, it'll just look weird.
 
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its dissapointing when i see my final flash go right into the little marble cell arena and do nothing . . . except kill 5 nearby allies
 
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ZeroNightmare said:
its dissapointing when i see my final flash go right into the little marble cell arena and do nothing . . . except kill 5 nearby allies


Well the black spot should dissapear eventually, but it should matc the explosion size! and the explosion shouldnt dissapear in 5 seconds.
 
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this would be hectic if they where all placed close to eachother, load up quake three go to a wall unload the mechine gun into the wall and check the fps... its like a black hole for pc proformance
 
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i wish the explosions would kick up dirt or a dust cloud that would last for like 10 second's or less yes i know thats a cost to fps but it would be cool looking and that way the black spot from the explosion could possibly be bigger then dissapear after 30 seconds
 

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