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For the purposes of this thread, "drawdamage" is the string that prints onscreen when you do melee damage to someone (i.e. "9 Damage").
Is it possible to have an option to have this on all the time? For example, during prepunching, whenever I use 1.1 melee, when they've been thrown into a cliff, or hit with an energy attack? It's nice to know how much damage you caused, and useful, since you learn which approaches cause the most pain.
Maybe reintroduce the "lock on" box, but its only purpose being to display the damage of the target when you hurt him.
Is it possible to have an option to have this on all the time? For example, during prepunching, whenever I use 1.1 melee, when they've been thrown into a cliff, or hit with an energy attack? It's nice to know how much damage you caused, and useful, since you learn which approaches cause the most pain.
Maybe reintroduce the "lock on" box, but its only purpose being to display the damage of the target when you hurt him.