Overcharge

jaf

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This might be too crazy but listen to this..

When you charge an attack to the top level, what if you could charge it off the meter? This could be balanced by increasing the ki cost and charge time of the part what goes off the meter.

So.. what do you think?

Oh, and an another suggestion witch also is about charging. If the single ki blast could be charged? And a charged on would instantly make a ki blob that size would be according to that how much you charged it?
 
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Hmmm, I don't like the first idea seeing as fully-powered attacks are almost always enough to kill, and in the case of things like Deathball, enough to get multiple kills.

I like the ki blast idea though, you could have primary fire as two-handed ki blasts (and Renzoku for Vegeta), and your idea for secondary fire. All should fly almost perfectly straight, right now they hardly hit unless the opponent is part of the floor/wall.
 
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you could do this overcharging for generic beams

Advantages:
-More power

Disadvantages:
-Costs more KI
-Costs more time to charge
-Should be less accurate
 

jaf

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Btw just figured something out from the overcharge. With that, some 1 couldnt just jump over the map with a fully charged KHH all day searching for the perfect victim to instagib becouse their ki would run out and they would be forced to fire the beam at some point.
What im saying that you couldnt just charge your KHH or deathball to full way before the battle.

Besides, if the cost and time for the part that goes over the meter would be, for exaple tripled it wouldnt be too spammy..hopefully.
 
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Yeah but once you charge an attack to full, as long as you're not flying, your ki would just begin to regrow. Maybe if the ki drain went something like this...

Charging: Normal ki cost
Overcharging: Triple ki cost out of remaining ki
Holding: Double ki cost of remaining ki
Holding when ki is at 0: Attack dissipates and player faints until ki regenerates naturally back up to 10%.

And also, this could be a good way of implementing stronger versions of attacks, like an Overcharged Kamehameha becomes a Super Kamehameha, a Deathball becomes a Supernova (the attack used to destroy Namek, A deathball the size of a small moon), A Big Bang could be two blasts, a huge one followed by a smaller one (ala Budokai 2+3) and so on and so forth, yeah, i've come around to this idea.
 

jaf

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The moon sized DB sounds good... :devgrin:

Yep,this would be quite good..ive seen threads where people talk about adding attacks like super KHH, super spirit bomb and so on

Now if we could get the team intrested about this...
 
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Doing this will only increase complaints of beam spamming. If someone can come into a game and have a 7.5 million PL Buu detonate a mouthblast near them, killing almost everyone, then you want to go ahead and allow that to be overcharged to, say, killing everyone? The attacks, as PL increases, are already incredibly devastating. There has to be a line drawn somewhere.

As far as the generic beam question is concerned, it doesn't sound like such a bad idea. One could argue though, that if you're going to overcharge a generic beam, why not just shoot the next more powerful beam that the character has? Example: Playing as Goku... why shoot an overcharged generic when you could just shoot a Kamehameha? Two reasons why I consider this a decent suggestion though: Most of the higher level beams cannot be shot in ball form, so overcharged blasts in ball form would be interesting. Secondly, not every character has a more powerful beam, but almost every character has a more powerful attack, so I don't really see it as necessary.
 

jaf

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Doing this will only increase complaints of beam spamming. If someone can come into a game and have a 7.5 million PL Buu detonate a mouthblast near them, killing almost everyone, then you want to go ahead and allow that to be overcharged to, say, killing everyone? The attacks, as PL increases, are already incredibly devastating. There has to be a line drawn somewhere.
A really big difference.. :S Try took the bright side of things, this would give the guy who got killed by that Buu a fighting chance. If the guy would time it right, the Buu player would be extra-crispy toast :fight: This would make good "heroic acts" too, not just spam..
New player would get in to the fight easier, i think
 
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That's a good point, with skill and timing, a new player joining a server could overcharge a generic attack and do some serious damage. I don't think it would be spammed, it wouldn't even be possible without at least 80% ki or more.

Starting Ki: 100%
Charging to full: (at 5% per second) over 5 seconds = 100-25=75% (where the attack usually ends)
Overcharging: (at x3 ki drain, 15% a second) over 3 seconds = 75-45=25%
Holding: (at x2 drain) over 1 seconds = 25-10=15%

So that's the whole gauge nearly emptied in one shot, which can be dodged or teleported away from.

Recharging: 3 seconds, back to original ki level = 100%

So that's one attack every 12 seconds, loads of time standing vunerable, loads of time to be hit.
 

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But it would be atleast FUNNY in a manner of :shocked: OMFG WTF JUST HAPPENED! :shocked: when two Vegetas powerstruggle with overcharged FFs and when the other one wins..
KA-BOOM!

Perhaps there could be an option in the server settings to disable overcharge?
 
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Or better yet, have no form of holding. The only two held attacks I can think of in Dragon Ball Z were the Ma Kan Kou Sa Pou that killed Radizu (drawn out too... quit gabbing and shoot the bastard...), and the Kamehameha that Gokou tried to kill Cell with (via Instant Movement).

Instead of having holding, have the left mouse button do its usual job of charging. If the player either hits the right mouse button, or the charge meter hits full, the attack discharges and shoots.

Would be great if they took out Candy beams... (Unrelated, I know...)

But yes, the overcharging idea is good as well, to create stronger attacks. Would be nice to see the Energy Ball used on Nameck; The one that should have killed Freezer (but yet couldn't pull it off...). On another note, I think the multiple bullet shot ("scatter beam") was composed of beams, and not balls, wasn't it? Maybe an overcharged version becomes beams that are impossible to simply deflect?
 
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It was balls with trails, the ki blasts did have trails, and so did the genballs (just not so big). And i'm about to post a sensible answer to the candybeam problem. I think holding beams would be ok if we couldn't MOVE while they're charged, to stop people running around with full charged KHH's and so on.
 
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Ravendust said:
It was balls with trails, the ki blasts did have trails, and so did the genballs (just not so big). And i'm about to post a sensible answer to the candybeam problem. I think holding beams would be ok if we couldn't MOVE while they're charged, to stop people running around with full charged KHH's and so on.
Well , I still think the solution to that is to let them run around but abolish the warhead beams we have now for drag and crush damage beam trails...
However , when overchargeing I think the best idea would be to stand on the floor anyway , so lets just abolish running with overcharged beams , everybody's nuked ... I mean , wins.
>_>
 
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MajinDruu said:
Well , I still think the solution to that is to let them run around but abolish the warhead beams we have now for drag and crush damage beam trails...
However , when overchargeing I think the best idea would be to stand on the floor anyway , so lets just abolish running with overcharged beams , everybody's nuked ... I mean , wins.
>_>
Not all characters drain Ki when flying... Kuririn is the perfect example of a beam-able character. He uses up no Ki to fly, so he has the extra Ki to put into more attacks...

Elaborate on what you mean by "drag and crush?"
 
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He means that when the beam is launched, it doesn't detonate on impact with a player (only walls/ground).

It passes through the player, dragging him with it and doing damage. This means beams are much more tactically used because you can't nuke the entire level as much as destroy your intended single target.

Some beams that just aren't that large : Masenko, Genbeams...that kinda thing, would work as they do no.

The detonation would be gone from the beam as well....Basically meaning you have to hit your target with it...and unless you have them lined up or they're near the ground, you probably won't be killing a ton of people in one blast.
 
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Oh, interesting!

Hmmm... I'm unsure of what my oppinion of that is at this time... It sounds cool, though...
 
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I'd create minor issues with the fact that you can point blank blast some one...But that just means they port behind you and kick the back of your head to the front.

It'd be interesting, as then beams could be used in combo's, at the very end of one atleast. It'd just smash them in with the beam...all beams would ofcourse be minimally charged.
 
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I don't see the point in overcharging a beam, who would charge the beam to its maximum when they can over charge it and make it stronger. Effectively, all they would have done is increased the maximum limit.
 
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At the cost of more than it's fair share of KI.


So yes, technically.
 

jaf

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I don't see the point in overcharging a beam, who would charge the beam to its maximum when they can over charge it and make it stronger.
Well, becouse if they hadnt got the time to over it and if it would be like this:
if the cost and time for the part that goes over the meter would be, for exaple tripled
So overcharging it would be just an option.


Effectively, all they would have done is increased the maximum limit.
Yep, could be done that way too.. But it wouldnt be the same if they wouldnt increase the maximum A LOT
 

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