Nissan R390 GT

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hey very nice start...and yea i know it is a wip...but i want to see the finished one :)
 
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well I know that, but those polies are unnecesary, high poly or not, you need to use resources wisely.
 
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best way to model high poly, is to model it low poly first then ad ome itterations..much better control
 
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Mhh I dunno I dont really like that way though...
 
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MajinZGohan is right, high poly doesn't mean poly waistage...
 
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all i can say is that itz slowly taking shape ^_^
 
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rofl, do you really wanna know what you wasted, because you can cut the polycount in half, and still have the exact same thing, infact cut 3/4th, or 7/8th or 10/11th and you can still get the same thing. Look at your wireframe and tell me, can you not remove those 100 polies on the front and not change the shape?
 
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Seriously dude...It doesn't have poly wastage. Prolly has but not that much ;)

That is a wireframe with a smooth modifier with ilitirations of 3.

And those front polys are gonna be used :p You'l see.

And I just modeled the Roof. Still rendering should be done in 20 mins or less.

So some1 please reply lol so I dont have to 2ble post.

Thanks :)
 
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k i reply, but to make it not useless ill just say to post the wireframe without the added nurbs or nurms (dunno which one)
 
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set all materials to self iluminate, theres no point in using lighting to render when tis still this early on cos no one can crit properly. as it is i see 4 major area's but i dunno if tis the lighting or the mesh.
 

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