NEVER BEFORE SEEN.....

Do people want me to outline the brows and eye

  • yes

    Votes: 2 66.7%
  • no

    Votes: 0 0.0%
  • just the eye

    Votes: 0 0.0%
  • just the brows

    Votes: 1 33.3%

  • Total voters
    3
  • Poll closed .

guest

G
Guest
thats looking really good, but his arms are too long, and on the back of his headd, the hair should not be flat. i will try get some pics of the back of his head
 
New Member
Joined
Oct 11, 2003
Messages
350
Best answers
0
actually, didn't Goku cut Gohans hair so it was flat in the back
 
New Member
Joined
Apr 29, 2003
Messages
83
Best answers
0
the eyes are wierd...they are more curved in, then slanted.
other then the eyes, its good
 
New Member
Joined
Mar 12, 2003
Messages
84
Best answers
0
aaaaah YES finaly some1 who makes a gohan in his chinees outfit

btw i good only the arms are to long
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
well i can see there u made some fixing on your model ^^
i mean polys. U have to restar the skining i mean to assing it on the model.
btw: i made my self a gohan chinese school outfit but it was a ripping and it doesn't look good because ur model looks nicer ^^
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
thanks, i was planning on reskinning the face so his eyes are more round. I'll update later today
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
btw: how many poly's are in the gohan??? :]
 
New Member
Joined
Aug 4, 2003
Messages
689
Best answers
0
arms are to long and hair is to big face is very nice though
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 23, 2003
Messages
3,913
Best answers
0
Location
Texas
that is high poly?, yikes, i suggest you restart it, that right there cold easily be rebuilt with less than 600 polys, without looking any different,
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
okay, i reduced the polies on the face, and now i was able to make the hands and feet smoother. Try and see if u can spot the difference on the face now that i have reduced its polies.

<img src="http://free.one.picturehost.co.uk/faceversion2.jpg">
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
here's some ingame shots

<img src="http://majin.raged.us/aznesegohan.jpg">
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
umm i could use some crits, i feel a little lost here, like i don't know what to do :(

should i give him some cool eye catching animations?
should i destroy this mess?
should i tackle the mess of making ssj2?
anything i need to improve on him?
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
hey man ....
i got no critz but make a new thread and release the gohan
next don´t make dopple post.....
some times i fell me lost too
because look at mz krillin thread there are one more looking at the thread....
but yet made super vegetto a new thread of mz krillin with skining....
 
New Member
Joined
Aug 5, 2003
Messages
71
Best answers
0
his face is really ugly, you messed up on the nose, look at your picture
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
erm i c ..... not really. unless u mean it's curving inward at the lower part of the nose, ya i know, one of the problems after i welded some vertices together.
 
New Member
Joined
Dec 10, 2002
Messages
793
Best answers
0
Your model remember me much to my first model :rolleyes:

http://mitglied.lycos.de/redfighterclan/ssjtrunks/trunksjr.jpg

It was very ugly, I know :D

And that was my first own head :cry:

http://mitglied.lycos.de/redfighterclan/ssj2gohan/vorne.jpg


OK. The model.... From the front it dosn´t look bad, but from the side... you should fix the side- view... And from the back he looks really very good! And the model looks much better ingame than on ure pics! But please, fix his strange heands.

And @Nuttzy... I don´t think the model looks like 600 polys, because just the hair must have around 300 polys... and the both hands together must have ~300-400 polys -------> just the hair and hands together= ~600-700 polys!


And ]V[ZGohan, do never snap polys or vertexes together in ms3d! You won´t reduce the polycount with them! U just will make the model looking low polier, but it will be as high poly as before! If u snap ur whole model to 1 Vertex, it will have the same polycount as before! I think that´s a bug in ms3d but i am not really sure....
 

Users who are viewing this thread

Top Bottom