Force Pit Member
No idea, I'm not a part of the team...just a person that knows some things about the project Didn't even understand the question! You could maybe ask on the NNK forums to get an answer
You clearly don't know enough about Unity. It's versatile enough to even recreate ESF, let alone NNK.i know alittle to unity´s programming
and unity is not a very mod friendly game engine
it is possible to make games to use mods in unity or more like DLC but thats it
I think he is talking about compiled and released projects that dont have the code with them.You clearly don't know enough about Unity. It's versatile enough to even recreate ESF, let alone NNK.
wrong its enough to recreate any project.i know alittle to unity´s programming
and unity is not a very mod friendly game engine
it is possible to make games to use mods in unity or more like DLC but thats it
He is not talking about coding games. He is talking about ACTUALL MODs for the games ALREADY MADE in Unity.wrong its enough to recreate any project.
there are people who said here that unity has no map size limitation im afraid to say it that it does have it , but its still enough to make a san andreas like map.
if in unity the map gets to large a purple sphere appears with error and in command line appears a red text with x:size maximized (y,z to) and if you compile it then you will see those purple walls ( if your sky is a wall or dom doesnt matter) with modelled ERROR but u can still fly there its just a wall afterall