Naruto: Naiteki Kensei R2

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Well partially true.

The NNK maps are of the second generation type. They still rely on a BSP file for collision. Meaning they could only be as big as HL1 allows them to be. And considerring NNK didnt have the 1/4 scale that ESF uses im guessing they could only get as big as the chunin exam finals map. Maybe slightly bigger, but not by much.
Ah okey (and thanks Ryokeen)! Well I guess it doesn't matter as the current gameplay would not work with huge Battlefield-esque maps! In that case the question about being able to have increased maps now that the game uses the Unity engine, is moot.

However, the question of possibly having bigger maps may be relevant if the gameplay changes e.g. a gamemode is introduced where more players are divided into two teams and fight over resources and objectives on this map! (Damn this sounds so good and very shinobi-like, read this DS!!)
 
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Other than SV, who is working on the new update?
 
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Kama, SV, Jaudain & Tzenumie (I think), DS and Tenken! Those were the ones I knew of when they actually started again. Tenken and Kama pretty much pulled the strings and got SV to come back, then Jaudain and DS joined in. No clue if there are more people behind this. Tenken really worked hard and completely alone on the Unity engine and fortunately almost all of the artwork was done because he used NNK R1 as the foundation for R2, but it was hard getting everything completely working because of the overhaul e.g. networking and a lot of other stuff had to be remade from scratch. But I'm glad they did work on and used the Unity engine! Now it will be easier to code for future updates, there will be a lot less bugs like the client.dll which was game breaking and the new possibilities to add new features have opened up!

Awesome boys!
 
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Awesome Bajaa. You guys are doing a wonderful job. May I ask what this game requires? because if NNK R2 was released, and I played it. The game itself will keep flashing and I couldn't see what I am doing just like NNK R1.
 

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Kama, SV, Jaudain (I think), DS and Tenken! Those were the ones I knew of when they actually started again. Tenken and Kama pretty much pulled the strings and got SV to come back, then Jaudain and DS joined in. No clue if there are more people behind this. Tenken really worked hard and completely alone on the Unity engine and fortunately almost all of the artwork was done because he used NNK R1 as the foundation for R2, but it was hard getting everything completely working because of the overhaul e.g. networking and a lot of other stuff had to be remade from scratch. But I'm glad they did work on and used the Unity engine! Now it will be easier to code for future updates, there will be a lot less bugs like the client.dll which was game breaking and the new possibilities to add new features have opened up!

Awesome boys!
I'd like to think that the fact that it's Unity means that a lot of the nasty bugs from RC1 should be avoided.
 
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I always thought that the running animation needs improvement. It doesn't look very realistic.
 
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I'd like to think that the fact that it's Unity means that a lot of the nasty bugs from RC1 should be avoided.
Well of course, I thought that's what I said! Maybe the message didn't get across though. The memory leak, the client.dll error, the missing textures bug, the sakura kick freeze, no character select bug and the blurry graphics, all of these should be fixed by going with the Unity route..and probably many other bugs as well. I do think that using the Unity engine will also make NNK available to a wider audience (no HL need) as well as to a wider range of systems, older, current and newer.
 

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No, I was just echoing your thoughts. I should have just said that I agreed :p
 
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was never able to get that game to work sadly :-\. Hopefully this next one
 
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The main reason for Unity is the get rid of some bugs and requirements. It being a Standalone game, makes it not require Half-life, and since it's Unity Plus we get benefits.



Literally, this all started out for me with Tenken saying " Hey, you're the PRM guy! Wanna test something? " It was me and him playing around with Enix's Rock Lee model on a flat area just running around with this badass midair roll animation for a jump.
 
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doesn't changing engines mean a shitload of work?
I mean, you guys almost had it working just fine on the hl engine...

Also does this mean that nnk is getting better graphics cause i've seen some pretty nice graphics using the unity engine.

and one last question.
Are you guys going to port R1 first to unity or just starting all new with the R2?
I'm mainly asking this because if you go for the latter than that means i shouldn't expect any release soon :p

ok nvm bout that last one: NNK R2 has been built from the ground up, completely remade.
 
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doesn't changing engines mean a shitload of work?
Its been 4 years since R1 was released. Do the math ^^

Models and effects were reused, but the code is remade from the ground up.
 
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Don't know about models. R1 didn't have Shippuuden characters in it right(unless they used parts from the old models)?
Which leaves the effects only but they'll probably change/improve those as well. :)
 
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This is literally slightly less than a year in development. It truly started development in between January and February.
 
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Right now it uses R1 as it's foundation and then developers can layer on top of that new features such as graphics improvements, new models/characters, new techniques, gameplay fixes...you name it. Hence, there are a lot of possibilities by switching to Unity and since the hard part has been covered (recoding pretty much everything) what direction the developers take for R2 is up to them! For example, the original R2 already had models for pre-Shippuuden Neji, Rock Lee and Tenten, but by moving forward and making it a Shippuuden update, these models may have to be reworked or maybe even totally scrapped (they don't want that specific team in the game for R2).

So any questions on what switching to Unity will lead to, is up in the air, because it all depends on what the team wants to do. However, the possibilities are pretty limitless now compared to HL.
 
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Baaja, did you back up the files from HL to Unity without recreating the characters from Unity or do you just create them without backing-up the files from the HL1 engine.
 

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