Ah okey (and thanks Ryokeen)! Well I guess it doesn't matter as the current gameplay would not work with huge Battlefield-esque maps! In that case the question about being able to have increased maps now that the game uses the Unity engine, is moot.Well partially true.
The NNK maps are of the second generation type. They still rely on a BSP file for collision. Meaning they could only be as big as HL1 allows them to be. And considerring NNK didnt have the 1/4 scale that ESF uses im guessing they could only get as big as the chunin exam finals map. Maybe slightly bigger, but not by much.
I'd like to think that the fact that it's Unity means that a lot of the nasty bugs from RC1 should be avoided.Kama, SV, Jaudain (I think), DS and Tenken! Those were the ones I knew of when they actually started again. Tenken and Kama pretty much pulled the strings and got SV to come back, then Jaudain and DS joined in. No clue if there are more people behind this. Tenken really worked hard and completely alone on the Unity engine and fortunately almost all of the artwork was done because he used NNK R1 as the foundation for R2, but it was hard getting everything completely working because of the overhaul e.g. networking and a lot of other stuff had to be remade from scratch. But I'm glad they did work on and used the Unity engine! Now it will be easier to code for future updates, there will be a lot less bugs like the client.dll which was game breaking and the new possibilities to add new features have opened up!
Awesome boys!
Well of course, I thought that's what I said! Maybe the message didn't get across though. The memory leak, the client.dll error, the missing textures bug, the sakura kick freeze, no character select bug and the blurry graphics, all of these should be fixed by going with the Unity route..and probably many other bugs as well. I do think that using the Unity engine will also make NNK available to a wider audience (no HL need) as well as to a wider range of systems, older, current and newer.I'd like to think that the fact that it's Unity means that a lot of the nasty bugs from RC1 should be avoided.
Pretty much this. Nice video!Nice. I had no idea you guys were still working on this. This is good news.
Also... Unity? Was it easier with that?
Its been 4 years since R1 was released. Do the math ^^doesn't changing engines mean a shitload of work?