Muahaha, the super-saiyan 6!

jp

New Member
💻 Oldtimer
Joined
Aug 23, 2003
Messages
1,561
Best answers
0
I see, thanks for the info MP!
 
New Member
Joined
Jul 7, 2004
Messages
326
Best answers
0
yup poly by poly is the ultimate control over the end result.. cause ur creating ur own 3d wire mesh
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 23, 2003
Messages
3,913
Best answers
0
Location
Texas
Ultimate Trunks said:
Im not talking about your model though
then you shouldnt have posted,

and sparticus try and be a tad bit more constructive with your comments,
 
Lost in space
Banned
💻 Oldtimer
Joined
Feb 26, 2004
Messages
1,178
Best answers
0
you make atleast something good, it isn't bad.
try to inprove it and show some updates to make the ppl know how good you get.
 

jp

New Member
💻 Oldtimer
Joined
Aug 23, 2003
Messages
1,561
Best answers
0
UPDATE

Okay, here is an update of the Super-Saiyan 6. :p

He was a bad boy, so i ripped his head of, and pressed the DELETE button. :devgrin:

I changed his arms, and the torso a bit, and i did something to his legs, his legs are a litle rounder.








It has 3396 poly's.
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
looking better but may i ask how u stuck all those verticies together to form those feet, so many damm verticies lol
 
New Member
Joined
Feb 26, 2003
Messages
598
Best answers
0
Body starts 2 look more real...
Not that I have some knowledge in modeling, but I think u stuck 2 much polys in da boots, its startin to look white... and try makin the legs end a lilw lower...
But I must say - amazing start ;)
 

jp

New Member
💻 Oldtimer
Joined
Aug 23, 2003
Messages
1,561
Best answers
0
You are right, the boots have to much poly's, but like i said, its a practicing model.

But i can change the boots ofcourse, and who knows, maybe i even can make a cool goku head, implant it on the body, animate the whole thing, and upload it at esf-world.

but then again, who wants a goku that has such arms. :S
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
im doing a goku head, im close to half done, i might post an update on my thread

back to topic: increase the shoulder size :laff:
 
New Member
Joined
Mar 23, 2004
Messages
126
Best answers
0
he didn't connect the leg to the boot, he stuck a cylinder in between that goes through both meshes.

you might wanna delete the cylinder and connect them so they become one big mesh. same goes for the hands, i think, i can't really see anything as others pointed out.

edit, btw, can you post some flat shaded pics with no color, i just want to make sure there are no back-faced polys.
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
do you click snap together then weld together to combine 2 parts?
 
New Member
Joined
Aug 25, 2004
Messages
5
Best answers
0
lol thats a funny one and it doesnt even look like the saiyans.
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 23, 2003
Messages
3,913
Best answers
0
Location
Texas
and right after i said
try and be a tad bit more constructive with your comments
next person to make a spam post like that will be warned,
 

jp

New Member
💻 Oldtimer
Joined
Aug 23, 2003
Messages
1,561
Best answers
0
MatiasG said:
he didn't connect the leg to the boot, he stuck a cylinder in between that goes through both meshes.

you might wanna delete the cylinder and connect them so they become one big mesh. same goes for the hands, i think, i can't really see anything as others pointed out.

edit, btw, can you post some flat shaded pics with no color, i just want to make sure there are no back-faced polys.
Yep, that is what i did with the boot, and the hands are just sphere's, wich i shaped into a hand.

But i don't really understand everything, thats why i'm gonna use a tutorial.
 

jp

New Member
💻 Oldtimer
Joined
Aug 23, 2003
Messages
1,561
Best answers
0
Hey!

Now that seems promising, thanks for the link man! :yes:
 

Users who are viewing this thread

Top Bottom