Mr. Anderson! Surprised to see me?

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after watching matrix and matrix reloaded on the weekend on TBS i got inspired, plus he's pwnage

 
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woahly smokes looking sweet there sniper, keep it up.

edit: btw, whats the poly count on that?
 
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hmm right now its at 2082 triangles, it has teeth and everything so im not too surprised. im aiming for something not overboard (ie, 10k polies) and im not aiming for too low (ie, 3k) im aiming just so i can get a good looking agent with a secksi texture hopfully with 7k or something

time for rest ;o
 
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Not bad, I kinda like it :D

Only problem is, front view looks perfect, bvut the side view for some reason doesnt look like smith that much D:

Heres a good draw over i did.

Here ya go, this might help you a bit.


Animed, yo.

Just put a wire in his ear :yes:
 
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Bring the chin forward or the forehead backward. His face should be SLIGHTLY wider, and his hair SLIGHTLY lower.
Slightly = About 0.1-1cm.
 
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imkongkong said:
looks like a kid version of smith >_<
KongKong here is right. Take a look at some pictures of his face, and try to key in on his defining characteristics. ;X. Because as of right now there's no resemblance at all.
 
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sharpen up the jawline, make his forhead shorter, and concentrate on the silouhette first and then on the internal details like nostrils and eyes and such. your diving right into likeness art when your current grasp of the basics has yet to be perfected.

btw, the ear needs to bee half way from the front and back of his head. which means your head is the wrong shape.
 
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well if you got spare poly's maybe detail the area around his mouth.. he has a weird, sadistic mouth
 
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im planning to learn zbrush and define all that crap ;o
 
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Cool, oh yah The ear-wire isnt nessecary, and if you want to see a good smith model check that one out made for UT2k3 forgot the author's name.. its fkin brilliant and photo-realistic
 
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DarkSniper said:
im planning to learn zbrush and define all that crap ;o
Well zbrush is a lot different than max, it's more like sculpture. So, it's more like texturing than it is modeling in max. Maybe learn to paint and then start learning zbrush :O
 
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i know that its like sculpturing, gives you a little more freedom than max does, ive been pretty good with art and shading so this shouldnt be too different once i can get a tablet >_>

ya shady i seen that one, very low poly, you couldnt even tell if its agent smith, but with the texture on it it looks so real and almost just like smith
 
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I think he needs to be a bit taller (legs), or his head a little smaller. Aside from that it looks good to me.
 
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DarkSniper said:
ya shady i seen that one, very low poly, you couldnt even tell if its agent smith, but with the texture on it it looks so real and almost just like smith


Seems to be a ton less polies than yours and bares a much better resemblance.
 
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im with tek on this one =/ you havent even followed anyones crits on the face =/
 

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