Making a .bsp

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Yes yes i know. You have to compile it. And this is a quite noob question. I knew this, but i forgot it.
I have batch compiler. I think that works... but need help. Please anyone tell me step by step how to do it. Or give me a tutorial.
Here or on MSN.

BTW! i have already checked and searched on forum and, there was one but did not understand it.

MSN: [email protected]

Thanks in advance

~Diso
 
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1. export you map to a .map file.
2. put the .map file somewhere you'll find it..
3. find the .map file with batch or whatever compiler you have.
4. press the compile option...
 
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Raistlin_Majere said:
1. export you map to a .map file.
2. put the .map file somewhere you'll find it..
3. find the .map file with batch or whatever compiler you have.
4. press the compile option...

Ive just tried to compile it i get this error:

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\******\ZHLT\hlbsp.exe""C:\******\**\****\wtf"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Error: Can't open C:\****\***\****\wtf.p0

----- END hlbsp -----

Thanks
~Diso
 
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make sure you set the correct path for csg, rad, bsp, umm what else was there or is that it i dont remember >_< oh yea vis
 
The Viking
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Error: Can't open C****\***\****\wtf.p0

Obviously it has something to do with that? .p0 ?
 
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.p* (* as wildcard) is something made in the process of the csg compilation process..
i do think you ran csg, but either your path has stupid signs the compiler doesn't like (*^., and spaces..) or there is something wrong with your setup.
 
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Host your compile log (the entire thing) somewhere and link to it (as opposed to pasting it all here, because it'll be pretty long).

MAP.p0 through MAP.p3 are files containing hull information. You usually never have to mess with them, or even really know what they contain for that matter; they're just information stored and referenced during compilation. Chances are you have some much more common error before your compile gets to the point you mentioned, and it's causing that problem.
 
The Viking
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Really? Didn't even know that. I just compile the ***** ^_^
 
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hm, i know because the files automagically appear on my desktop.. so there is a whole lot of files there with . whatnot behind 'em
 
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Try to compile it with hammer compiler that would work ! ;)

~Fuerzo
 
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I compiled it with hammer thanks to Fuerzo. Well.. i didnt actually think about it before but it came out pretty good. Thanks to you all anyway. Il post my maps here soon :D

~Diso
 

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