Little Taste of some of my Effects :D

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The rain is there...dalte just used a outdated version of ESF(shadows from lightnings are missing and those are in for ~2 Weeks)
Do those lightnings cast a shadow on every object/model?
or just on the bigger map objects like mountains/buildings/pillars?

also https://youtu.be/E5QrYOdJQyc?t=97

is that an actual move you can use ingame at any time?
I can't see how it's usefull in battle but it looks great and
sure help traveling bigger distances.

also dalte really seems to be the odd one in the team with his comments lol,
"damn right there will be, i'll make sure of it. Summer time is where we flourish. This is mostly because since we are all older and working and what not, Summer is when we mostly get vacations and more time to really MAKE AWESOMENESS. Expect more SOON you **** >:D"
 
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If im not mistaken thats charged turbo and anything that makes you go faster in ESF is usefull
 
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Awesome video Dalte, nice work! It was really intense, and you made that come to life.

I also had a problem with the beam effects, the wind going backwards and to the front of the char is way to big and bright also too static (same shape vs the swoop aura) and should be more fluid i.e. not go on and off. If you nail that, I think everything would be perfect!
 
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Amazing video, really awesome for a work in progress.

Is Vegeta's Garlick Gun animation final? Cause his hands position are wrong. One of his hands should be backwards, instead he looks like he's shooting a regular KamehameHa.

edit: Also, the energy ball position when he's charging the Garlick Gun is placed wrong :p

I'm just posting the observations in case you guys haven't noticed, I know it's all a work in progress.
 
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Super Cool Wicked Guy
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@Plakman ESF uses cascaded shadowmap for it's main shadow tech , so lightnings override the global light position. That means everything wich casts a shadow from sun, also cast a shadow for lightning.
 
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I hope you guys make it so you can transform while charging an attack. That would be epic. Other than that, WOW! The graphics are crazy holy crap!! Huge improvement from the last time I saw anything you guys put up.

Edit: Now you have to add kaioken levels 1-4 at least. Would add depth.
 
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I hope you guys make it so you can transform while charging an attack. That would be epic. Other than that, WOW! The graphics are crazy holy crap!! Huge improvement from the last time I saw anything you guys put up.

Edit: Now you have to add kaioken levels 1-4 at least. Would add depth.
I think that has been discussed (at least some of the sort. It will not be a thing.

same for kaioken.
 
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I think that has been discussed (at least some of the sort. It will not be a thing.

same for kaioken.
Wellllllllllllllllllll Kaioken will exist in some form or another :D
 
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Wellllllllllllllllllll Kaioken will exist in some form or another :D
That answers my other thread I made a couple of days ago. Thanks DALTE! btw i subscribed to your youtube channel :p
 
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By the way, are the lightning sounds in-game ? If so, try adding a delay between the lightning and the sound ohhhhh that would be so good to experience
 
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How many of the per cent of the game in the end is done?

it's raining should not be of dust.
 
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Super Cool Wicked Guy
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The dust is Dalte's "There is dust on every map" FX wich i can't turn off in a simple way
 
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That piccolo special beam cannon animation tho
 
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my head hurts and im flipping da **** out. Dalte why you do this. Always look forward to your posts man
 
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If the ground and in the hills can be destroyed is perfect, that is to say, a huge explosion after such as hills or buildings will be destroyed, leaving a residue, even ground was blown out of a huge pits, the river was diverted
 
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If the ground and in the hills can be destroyed is perfect, that is to say, a huge explosion after such as hills or buildings will be destroyed, leaving a residue, even ground was blown out of a huge pits, the river was diverted
Wrong game, wrong engine, wrong mod, wrong everything. Your overblown unnecessary destruction physics are in another castle.
 
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Everything looks perfect FX wise but the camera needs a lot more work. The zooming in while charging a blast seems to make it really hard to shoot and aim stuff. Also the tiers of charging (or reaching full charge) camera porno type zoom makes my eyes bleed.
 
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There is no tiers of charging.

There is only charged or not charged. What Dalte is doing is using the quick charge function (WIP) which pretty much eats a bunch of your stamina in order to practically instantly charge an attack. Ofcourse not all attacks will have that option.
 
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Looks epic as always! I'm amazed at how far the HL1 engine is being pushed with the SFX.

Keep up the spectacular work! :yes:
 

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