ehh ok I hope I can think off al of them
- Bots can hear so they can react on things like blocking a beam, attack when someone is charging,
teleport away.
- Teleport percent added
- More menu options like filling a server/team or half a team, option to make bot ignore you or don't
attack at all. Further you can kick all bots in a server or in team x. And switch follow mode on or off
- More human: Bots now powerup 'normal' not when they don't should do it, more realistic aiming,
slower aiming.
- Botskill have better effect: aiming - speed and offset depends on it, on lower skill they don't 'hear'
other players, on better skill they should find the enemy who have hit the bot by a beam or such.
Further the block distance is dependend on the skill: how lower the skill he sooner he block.
- Better enemy search: bots search first the closest enemy who's facing him then if he didn't 'find'
anyone the just the closest player
- Same with hearing the sound: First find the nearest player who made the sound and is facing the
bot.
- Waypoint fix: waypoints weren't all of the times connected with an higher waypoint.
- Bot checks if there is a wall or such very close; if there is one the bot strafe away from it (so when he
firing a beam he don't do kamikaze

).
- Bots turn away from walls and the skybox (the 'end' of the map) so he stays more 'in' the map
- Bots don't fire beams when close to walls.
- Bots don't fire an SB when there is ceiling or the skybox close above them.
- the player can give teleport or melee percent a random number
- Better teleport: now more to the left or right and not only backwards.
- Follow mode: bots follows a random team member who don't already have a follower when the bot
has no enemy so you have pairs, they stop following the team member after a minut or such or when
the 'mate' don't have moved a while
Well maybe i forgot some things
