Ki-blasts mobility

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So I was playing Gundam Extreme VS. and while It isn't nothing like ESF excpet that it involves people fighting in a 3d arena, there are some ideas that I think would benefit ESF, mainly, shooting ki-blasts while dashing. Now ESF never had that option, at all, the closest thing you could do was glide and shoot ki-blasts that way, but It's not the same thing. The way GEXVS does it is that it only lets you shoot only blast at a time with a cooldown so it's not spamable. However, by dash-cancelling you can shoot them more easily with no cooldown (however using your mobility meter).
What do you guys think?
 
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We dont really have any plans for doing it like that. The ki-blasts themselves are getting a use overhaul really. They are not really accurate, but as such they are great for throwing someone to the ground and letting him have it Vegeta style.
 
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We dont really have any plans for doing it like that. The ki-blasts themselves are getting a use overhaul really. They are not really accurate, but as such they are great for throwing someone to the ground and letting him have it Vegeta style.
The generic energy ball can be charged and fired while swooping though can it not?
 
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It can not.
Oh! Well thats a bummer. Seemed like that feature was going to make it in. Was pretty excited when I figured it out in the old Open Beta, made a great distraction for melee follow-ups and helped make swooping less tedious imo. So what made this feature not such a good idea for the game?
 
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Oh! Well thats a bummer. Seemed like that feature was going to make it in. Was pretty excited when I figured it out in the old Open Beta, made a great distraction for melee follow-ups and helped make swooping less tedious imo. So what made this feature not such a good idea for the game?
Generic beam spam while running away. To effective with no real counter since running away is to easy and since attacks home in on the locked on target. It was a strategy about as lame as the roll hit or the generic beam beamjump instadeath moves in 1.2.3
 
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Generic beam spam while running away. To effective with no real counter since running away is to easy and since attacks home in on the locked on target. It was a strategy about as lame as the roll hit or the generic beam beamjump instadeath moves in 1.2.3
Right. But anything can be spammed one way or another even melee. Think Hi-punch in mortal combat. Deadly when used right, it's just about timing. So do the generic ball attacks home on their own or does the player still have to keep their target within the cursor to direct it? And also can the player still be moving while guiding it? Again this is for the generic ball attack, not the beam. Thanks again Grega, you rock.
 
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Ball attacks are fire and forget.

Meaning they will automatically home on the person you had locked on when you fired the attack. Your aim afterwards is irrelevant. There is ofcourse a turn radius to them as well as a home time which determine how long the homing will stay active before it just starts flying straight and how fast the projectile can turn.
 
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Ball attacks are fire and forget.

Meaning they will automatically home on the person you had locked on when you fired the attack. Your aim afterwards is irrelevant. There is ofcourse a turn radius to them as well as a home time which determine how long the homing will stay active before it just starts flying straight and how fast the projectile can turn.
Ohh, that's actually quite better, seems like a fair enough balance; and even lends to the notion that ki is really just an expression of the self. It knows it's mark >,,< It's a genuine advancement to the original combat system. Also makes sense now why it can't be fired while mobile, but for light or moderate damage it's certainly worth stopping now.

Seems like there is really some encouragement going on to get people to use ranged moves! Thank you once again Grega for the info. Hope I have many more questions in the future MUWAHAHAAA!!! And bravo team! WOO!!! It's shaping up to be fast paced, and allow for some of the most creative diversity in combat a game has ever seen.
 
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Can I ask which attacks are going to be ball attacks? Hopefully some signatures? special beam cannon? big bang? how about disc attacks? distructo or frieza version? I dont need a full list just a few would be nice! especially the disc attacks! ;)
 
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Not really much different from 1.2.3 as far as attack form goes. There is a plan to switch burning attack to a ball attack though.
 

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